Entry tags:
- !event,
- #dionys,
- #innocence,
- #xishen,
- abel nightroad: martyr,
- amos burton: lover,
- anduin wrynn: sovereign,
- barnaby brooks jr: lover,
- bruno madrigal: martyr,
- ciel: martyr,
- claude von riegan: seeker,
- dorothea arnault: celebrant,
- emet-selch: champion,
- estinien wyrmblood: firebrand,
- eustace: firebrand,
- father paul hill: martyr,
- han sooyoung: artisan,
- himeka sui: wanderer,
- howl: celebrant,
- jayce talis: visionary,
- jonathan crane: sovereign,
- kaeya alberich: lover,
- kim dokja: martyr,
- koriel xii (dextera): lover,
- kotetsu t. kaburagi: champion,
- liem talbott: champion,
- majorita: firebrand,
- makoto ("m"): firebrand,
- meteion: innocent,
- rand al'thor: martyr,
- ryunosuke naruhodo: champion,
- sebastian michaelis: celebrant,
- tartaglia (childe): firebrand,
- wrathion: seeker
EVENT #6: BY HEAVEN OR HELL
By Heaven or Hell
THE BURNING

The city is in the throes of these preparations when the two Pleroma captives are finally brought to a central square not far from the Citadel's front gates. Two burning pyres have been set up for them, about ten feet apart. While Abel and Himeka's bodies are chained to their stakes, their shards will be handed off to Silco, Ciel, and Makoto to be brought along separately. The set up of the execution is thus: while their bodies are ravaged by flames, their shards will be bound to an altar in advance of the pyre. Via a kind of alchemical 'fuse', the pyre being lit will trigger a reaction that will gradually result in a explosion on the altar just large enough to destroy the shard in turn. The shards will be bound in position with a series of jewelry-like metal prongs that could be pried away, but would take some time to do carefully.
As the Pleroma make it to the city, the sun will be setting on the 17th of Firaseri, with the execution about to be underway. The pyres will not yet have been lit, but are fully prepared. All Kenoma will be called upon to guard the city, with the warning that the Pleroma are mounting a raid to rescue their imprisoned comrades. For Kenoma both new and old, it's a time to test your mettle. Those that defend Achamoth valiantly can expect to be rewarded.
INNOCENCE ON FIRE

Initially, getting into the city unmolested will be a considerable struggle for the Pleroma. It's military is robust, its fortifications solid, and even without the Kenoma's added resistance, the sheer numbers could be considered insurmountable. Stealth could get them some of the way, but its sentries are watchful, and immigration is strictly controlled. With faith alone driving the Pleroma towards their goal it's fortunate, then, that something is there to answer their call.
Estinien will feel the presence of the Innocence Entity rise up in him again, and this time it is offering him a choice. He may utilize its power to save the ones he loves, while risking both the brutality of the Regent's defenses and the threat to his own soul by channeling such power. It will stand with him against the darkness, it says, if it is truly his will. Emboldened by the power of the Firebrand and his love for his comrades, it is no surprise that he accepts.
Light will flood the sky above Achamoth, an ethereal aura combatting the encroach of the night. From a great miasma of wings and flame, a colossal dragon emerges, coiling above the city skyline. Its luminescence rains down upon the city, and all Achamites exposed to it will be enchanted into finding the idea of committing acts of violence unthinkable, at least so long as no violence is brought against them in turn. With much of Achamoth's defenses having lost the will to fight, only the Kenoma will stand in the Pleroma's way as they penetrate the city, making their way to Abel and Himeka's pyres.
As the Pleroma forge ahead, this draconic being that was once Estinien Wyrmblood will guard from the skies, drawing the attention of the Kenoma towards it and it threatens to bear its might against the Citadel itself. Fortunately for the Kenoma guarding the city, they will know that the Regent has a plan. All they must do is hold off the beast long enough for the Regent to wield their own strength in turn. The battle against this creature will take place here, with combat rules being explain in this OOC post.
As the power of the Innocent washes over Achamoth, those of its Legacy, or those marked by its Promise or Touch, will hear it speak on the winds in a chorus of voices:
Aions of this new dawn... I have honored your choice... fight... if you will... and I will follow...
FIREBRAND RISING

β PLEROMA
The Firebrands among the Pleroma raiders will feel a sense of vindication and rightness come over them, set as they are to challenge the Regent's rule. Their powers will be amplified during the battle, and those that witness them and are inspired may find their performance boosted. The nature of these enhancements is fairly flexible. For the Firebrands, the use of their regular skills and abilities may be amplified beyond normal boundaries, whereas those following in their wake may find themselves with usual endurance that allows them to push their their usual limits.
β KENOMA
The Firebrands of the Kenoma's inspiration is more complicated in nature, given their roll in defending Achamoth's status quo. However, they will find themselves bolstered while facing the pacifying might of the Innocence Entity. Firebrands will experience a natural resistance against any Innocence based attacks that would stop them from fighting, and will be able to use this blessing to rally NPCs that would otherwise be rendered useless to their cause, in defiance of the entity's command for peace. In general, they will see a boost in strength while fighting the raid boss in particular, unable to be deterred from their goals.
In general, all Firebrands will feel untethered by their regular inhibitions, fighting for their desires at all costs. Abilities intended to bind them or control their will, will be largely ineffective, and they will find shields both physical and magical particularly easy to break through.
QUESTIONS
Q: What is the best way for Pleroma to travel to Achamoth?
A: Akua and Estinien are both setting up portals from Godsblood to the outskirts of Achamoth from which to begin mounting the assault. Caitlyn will be providing a back-up in the case either of those portals go down.
Q: Can my character make use of the chaos and try to raid the Citadel?
A: They can try but there will be mod rolls involved for any attempts. NPCs inside the Citadel will not be affected the same way the NPCs outside in main area will be. We do not want it to seem like the Citadel is defenseless otherwise.
Q: If Kenoma cause damage to the city during the raid, how will the Regent feel? Will there be consequences?
A: It should try to be avoided, but the Regent will understand if there is collateral damage in battle as long as they aren't being careless about it.
Q: Is the "no-combat aura" completely incapacitating NPCs?
A: No, it is only stopping them from aggressing the Pleroma. If they or their property are attacked they will defend themselves, and are otherwise operating with a normal level of cognizance. Kenoma Aions can order them out of the area to avoid being hurt if necessary.
BOSS BATTLE:
Q: I would like my character to take part in the battle but want to limit the outcomes in a way that isn't too devastating. Is that possible?
A: We think in that case we would basically only be acknowledging the possibilities between the "The attack either misses, is ineffective, or it triggers a counter attack from the boss." and "The attack hits with moderate effectiveness, as determined by the nature of their action." range. So, you can't get taken out, but you also can only deal moderate hits at best. You could still trigger a counter attack from the boss, but the damage taken from that is more flexible and free form than the 1-5% zone. If you make an attack with this restriction just add a little OOC note to your initial attack tag.
Q: How can a support character engage in the combat?
A: If your character is providing support, you may team up with an attacker to submit a "group attack". This means that your character is putting their effort towards supporting that attacker character that round, and will not be able to submit their own separate action. In exchange, that attack will receive two mod rolls instead of one, and the attack itself will be based on the more favorable of the two rolls. (Sort of like rolling with an advantage in modern D&D.) We will make as many rolls as there there are character combining their effort and select the best of them.
If any character rolls in the 1-5% zone they will still be taken out, however. Click the link above for more information.
Q: Can my character take a hit for another character after a mod roll?
A: We would be willing to accept this in the case of the defender taking the hit for the attacker, which would mean that if it's a 1-5%, they would be taken out in the attacker's stead.
A: Akua and Estinien are both setting up portals from Godsblood to the outskirts of Achamoth from which to begin mounting the assault. Caitlyn will be providing a back-up in the case either of those portals go down.
Q: Can my character make use of the chaos and try to raid the Citadel?
A: They can try but there will be mod rolls involved for any attempts. NPCs inside the Citadel will not be affected the same way the NPCs outside in main area will be. We do not want it to seem like the Citadel is defenseless otherwise.
Q: If Kenoma cause damage to the city during the raid, how will the Regent feel? Will there be consequences?
A: It should try to be avoided, but the Regent will understand if there is collateral damage in battle as long as they aren't being careless about it.
Q: Is the "no-combat aura" completely incapacitating NPCs?
A: No, it is only stopping them from aggressing the Pleroma. If they or their property are attacked they will defend themselves, and are otherwise operating with a normal level of cognizance. Kenoma Aions can order them out of the area to avoid being hurt if necessary.
BOSS BATTLE:
Q: I would like my character to take part in the battle but want to limit the outcomes in a way that isn't too devastating. Is that possible?
A: We think in that case we would basically only be acknowledging the possibilities between the "The attack either misses, is ineffective, or it triggers a counter attack from the boss." and "The attack hits with moderate effectiveness, as determined by the nature of their action." range. So, you can't get taken out, but you also can only deal moderate hits at best. You could still trigger a counter attack from the boss, but the damage taken from that is more flexible and free form than the 1-5% zone. If you make an attack with this restriction just add a little OOC note to your initial attack tag.
Q: How can a support character engage in the combat?
A: If your character is providing support, you may team up with an attacker to submit a "group attack". This means that your character is putting their effort towards supporting that attacker character that round, and will not be able to submit their own separate action. In exchange, that attack will receive two mod rolls instead of one, and the attack itself will be based on the more favorable of the two rolls. (Sort of like rolling with an advantage in modern D&D.) We will make as many rolls as there there are character combining their effort and select the best of them.
If any character rolls in the 1-5% zone they will still be taken out, however. Click the link above for more information.
Q: Can my character take a hit for another character after a mod roll?
A: We would be willing to accept this in the case of the defender taking the hit for the attacker, which would mean that if it's a 1-5%, they would be taken out in the attacker's stead.
no subject
Leather and fabric skid across fractured bricks as Gen is send skidding across the ground, briefly winded by the impact against the dirt. But even before he's caught his breath he scrambles back to his feet and whirls around to look to Rand, the sheer exhaustion that was weighing him down just moments ago outweighed by the rush of furious adrenaline.
He isn't even thinking of what he's doing any more -- Gen throws himself into the fight with the fervor and speed of a feral animal. Rand might feel the ground beneath him start to crumble and melt, aiming to hinder his movements; a pure manifestation of Gen's desire to keep him there as an easy target. And without further thought or hesitation, Gen lunges in with a vicious snarl, the mace's heavy head painting a dark arc through the air as he aims a downward swing at Rand's shoulder. ]
me realizing i said gen's armS.....smh @ me
(and that's something, isn't it, that must've happened between the last time they saw each other and now. but a lot has happened in between then and now.)
still: he pulls himself to his feet as quickly as his body will let him, relies on the Power to stabilize him where his body falls short, facing gen with teeth bared. he channels weaves into the earth to stabilize it beneath his feet, but the use of the Power is still a drain and a distraction, wars against gen's abilities, so even if he isn't as easy a target as the other boy might want, he's forced to split his focus and channeling between his feet and the other attacks. the ground is steadier than it could be, but it isn't always fully stable.
the mace swings towards him, and he summons another weave β but misjudges. instead of snatching the weapon as he'd intended, the air around it solidifies only enough to bleed off some momentum. when it strikes true, and it does, the force is bruising instead of crushing. but even as he cries out, he gathers the Power for a third and fourth weave: a burst of energy to throw gen backwards into a nearby wall, and at the same time a flash of blinding light. ]
imagine if rand didn't even realize gen's down an arm until they meet again in ernesto's living room
And before he can recover, he's blasted off his feet.
His back smashes into the wall with enough force to utterly scramble his mind and completely purge his lungs of air. And though Gen manages to stay on his feet as he hits the ground, it's only out of sheer, stubborn spite -- his balance wobbles heavily, the world spinning before his eyes. The only thing he can manage to focus on is the bleary silhouette of Rand, still alive and moving. ]
Motherfucker ...
[ Even the expletive emerges hissed and reedy as he tries to force his spasming lungs to cooperate with him.
As always, it's anger that drives him. Anger and hatred. And though he harbors just enough rage to launch one last assault on Rand -- a swipe of the mace making the ground around the other erupt around him, paving stones and bits of debris ripping from the earth to crash into him from multiple angles -- there's only so much more damage he can endure before hitting his limits. ]
rand: huh. was that me who did that or --
he can't fall yet. there's something so important to be done first.
and he's barely had the thought when the ground explodes, yet again. he growls a curse, spinning weaves of air to block the onslaught. but for every piece of debris he blocks, another two land, and the worst is a large, jagged paving stone that smashes into his chest so hard that he staggers, unable to breathe. he loses his shields, more and more of gen's attacks landing blows β
(not now. not like this.)
it's pure instinct that has him throwing a weave up into the sky. clouds form overhead, darken, rumble threateningly so much faster than should be possible. and then lightning streaks downwards, hurtling for gen. ]
so you're saying gen should just gaslight rand into thinking he's responsible
Vaguely, he remembers his father warning him about this, back when he was much younger and still cared about his future job. The very real risks of being caught out on worksites when thunder rolls in. What must be done to stay safe. But there's nothing he can immediately take shelter under, so --
The ground around them rumbles before the surface just by Gen's feet suddenly ruptures; clusters of rocks and paving stones surge upwards in a hastily-constructed spire, barely held together by the cling of dirt. A few more moments, and it would have fallen apart on its own, but that's fine. All it needs to do is to reach up, up and intercept that bolt of lightning before it can strike its target.
A goal it accomplishes with a crack loud enough to deafen.
The air trapped within that crass spire superheats within a fraction of a second, and the spire explodes. Rocks go scattering in every direction, sure to pelt Rand with heated chunks of debris; Gen, meanwhile, catches the brunt of the outward blast of heated air, the impact of it powerful enough to smash him back into the wall once more. And while that second blow in so many minutes is more than his rattled mind can handle, darkness rapidly encroaching on the edges of his field of vision, Gen's at least avoided taking that lightning strike directly. His pulse still thuds in his ears, and he makes sure to engrave the sight of Rand into his memory as he slumps to the ground.
-- he won't forget that Rand was the one to start this fight unprovoked. He'll make sure to end it, the next time they meet. ]
oh my god. also, slaps a bow on this
given how the fight started, it'd be an easy assumption that he must feel some flush of victory. some savage pleasure taken in besting one of the kenoma, especially under the circumstances. but the truth is, even with saidin blazing through him,
he's just tired.
he's tired, and there's still so far to go. so he drops the shield he'd created when his lightning struck that spire of rocks, and, without much of a backwards glance, continues towards the pyres. ]