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Aion Mods ([personal profile] aionmods) wrote in [community profile] aionlogs2022-08-18 12:17 pm

EVENT #6: BY HEAVEN OR HELL

By Heaven or Hell
THE BURNING
Achamoth, as it turns out, is no stranger to public killings... the burning of two Pleroma, however? That's special. Abel and Himeka's upcoming execution date seems to be regarded by the city's populace as something akin to a holiday, with the upper crust of the social stratum fighting for positions of prominence in the festivities, including the best possible seats. It's been decades since any Pleroma have been brought to heel in Achamoth, and it would only be prudent to place yourself at the forefront of this exciting new trend. There's a sense of pageantry to it: ritualized ceremonies, public sermons, and strange religious 'décor' are all part of the process.

The city is in the throes of these preparations when the two Pleroma captives are finally brought to a central square not far from the Citadel's front gates. Two burning pyres have been set up for them, about ten feet apart. While Abel and Himeka's bodies are chained to their stakes, their shards will be handed off to Silco, Ciel, and Makoto to be brought along separately. The set up of the execution is thus: while their bodies are ravaged by flames, their shards will be bound to an altar in advance of the pyre. Via a kind of alchemical 'fuse', the pyre being lit will trigger a reaction that will gradually result in a explosion on the altar just large enough to destroy the shard in turn. The shards will be bound in position with a series of jewelry-like metal prongs that could be pried away, but would take some time to do carefully.

As the Pleroma make it to the city, the sun will be setting on the 17th of Firaseri, with the execution about to be underway. The pyres will not yet have been lit, but are fully prepared. All Kenoma will be called upon to guard the city, with the warning that the Pleroma are mounting a raid to rescue their imprisoned comrades. For Kenoma both new and old, it's a time to test your mettle. Those that defend Achamoth valiantly can expect to be rewarded.

INNOCENCE ON FIRE
The city of Achamoth looms ahead, a seat of power in Horos in every fashion. It sprawls outwards, claiming the lands around it in a lazy confidence. The spires of the city grow up and up like a mountain, dragging the eye towards the Citadel. The walls that surround it are modest in height as if offering a challenge to any foolish enough to attempt to climb them. Who would? The Regent's eye is ever-present and the guard towers that line it like beaded pearls on a string are reminders that nothing goes in or out of the city without notice. Openings in the towers and the walls threaten the use of projectiles while dark, shimmering crystals float above with the quiet hum of protective magics. Only a fool would breach these borders.

Initially, getting into the city unmolested will be a considerable struggle for the Pleroma. It's military is robust, its fortifications solid, and even without the Kenoma's added resistance, the sheer numbers could be considered insurmountable. Stealth could get them some of the way, but its sentries are watchful, and immigration is strictly controlled. With faith alone driving the Pleroma towards their goal it's fortunate, then, that something is there to answer their call.

Estinien will feel the presence of the Innocence Entity rise up in him again, and this time it is offering him a choice. He may utilize its power to save the ones he loves, while risking both the brutality of the Regent's defenses and the threat to his own soul by channeling such power. It will stand with him against the darkness, it says, if it is truly his will. Emboldened by the power of the Firebrand and his love for his comrades, it is no surprise that he accepts.

Light will flood the sky above Achamoth, an ethereal aura combatting the encroach of the night. From a great miasma of wings and flame, a colossal dragon emerges, coiling above the city skyline. Its luminescence rains down upon the city, and all Achamites exposed to it will be enchanted into finding the idea of committing acts of violence unthinkable, at least so long as no violence is brought against them in turn. With much of Achamoth's defenses having lost the will to fight, only the Kenoma will stand in the Pleroma's way as they penetrate the city, making their way to Abel and Himeka's pyres.

As the Pleroma forge ahead, this draconic being that was once Estinien Wyrmblood will guard from the skies, drawing the attention of the Kenoma towards it and it threatens to bear its might against the Citadel itself. Fortunately for the Kenoma guarding the city, they will know that the Regent has a plan. All they must do is hold off the beast long enough for the Regent to wield their own strength in turn. The battle against this creature will take place here, with combat rules being explain in this OOC post.

As the power of the Innocent washes over Achamoth, those of its Legacy, or those marked by its Promise or Touch, will hear it speak on the winds in a chorus of voices:

Aions of this new dawn... I have honored your choice... fight... if you will... and I will follow...

FIREBRAND RISING
Beneath the moon of Firaseri, however, the Innocent isn't the only force at play. Firebrands of both sects will find themselves spurred on by a rush of Legacy-based power, as if inspired by the tumultuous environment of an anti-authoritarian raid. How precisely this manifests will depend on which side they are fighting for.

PLEROMA
The Firebrands among the Pleroma raiders will feel a sense of vindication and rightness come over them, set as they are to challenge the Regent's rule. Their powers will be amplified during the battle, and those that witness them and are inspired may find their performance boosted. The nature of these enhancements is fairly flexible. For the Firebrands, the use of their regular skills and abilities may be amplified beyond normal boundaries, whereas those following in their wake may find themselves with usual endurance that allows them to push their their usual limits.

KENOMA
The Firebrands of the Kenoma's inspiration is more complicated in nature, given their roll in defending Achamoth's status quo. However, they will find themselves bolstered while facing the pacifying might of the Innocence Entity. Firebrands will experience a natural resistance against any Innocence based attacks that would stop them from fighting, and will be able to use this blessing to rally NPCs that would otherwise be rendered useless to their cause, in defiance of the entity's command for peace. In general, they will see a boost in strength while fighting the raid boss in particular, unable to be deterred from their goals.

In general, all Firebrands will feel untethered by their regular inhibitions, fighting for their desires at all costs. Abilities intended to bind them or control their will, will be largely ineffective, and they will find shields both physical and magical particularly easy to break through.

QUESTIONS
Q: What is the best way for Pleroma to travel to Achamoth?
A: Akua and Estinien are both setting up portals from Godsblood to the outskirts of Achamoth from which to begin mounting the assault. Caitlyn will be providing a back-up in the case either of those portals go down.

Q: Can my character make use of the chaos and try to raid the Citadel?
A: They can try but there will be mod rolls involved for any attempts. NPCs inside the Citadel will not be affected the same way the NPCs outside in main area will be. We do not want it to seem like the Citadel is defenseless otherwise.

Q: If Kenoma cause damage to the city during the raid, how will the Regent feel? Will there be consequences?
A: It should try to be avoided, but the Regent will understand if there is collateral damage in battle as long as they aren't being careless about it.

Q: Is the "no-combat aura" completely incapacitating NPCs?
A: No, it is only stopping them from aggressing the Pleroma. If they or their property are attacked they will defend themselves, and are otherwise operating with a normal level of cognizance. Kenoma Aions can order them out of the area to avoid being hurt if necessary.

BOSS BATTLE:
Q: I would like my character to take part in the battle but want to limit the outcomes in a way that isn't too devastating. Is that possible?
A: We think in that case we would basically only be acknowledging the possibilities between the "The attack either misses, is ineffective, or it triggers a counter attack from the boss." and "The attack hits with moderate effectiveness, as determined by the nature of their action." range. So, you can't get taken out, but you also can only deal moderate hits at best. You could still trigger a counter attack from the boss, but the damage taken from that is more flexible and free form than the 1-5% zone. If you make an attack with this restriction just add a little OOC note to your initial attack tag.

Q: How can a support character engage in the combat?
A: If your character is providing support, you may team up with an attacker to submit a "group attack". This means that your character is putting their effort towards supporting that attacker character that round, and will not be able to submit their own separate action. In exchange, that attack will receive two mod rolls instead of one, and the attack itself will be based on the more favorable of the two rolls. (Sort of like rolling with an advantage in modern D&D.) We will make as many rolls as there there are character combining their effort and select the best of them.

If any character rolls in the 1-5% zone they will still be taken out, however. Click the link above for more information.

Q: Can my character take a hit for another character after a mod roll?
A: We would be willing to accept this in the case of the defender taking the hit for the attacker, which would mean that if it's a 1-5%, they would be taken out in the attacker's stead.

wolof: (The Girl who (didn't) Climb the Tower)

[personal profile] wolof 2022-08-26 07:29 am (UTC)(link)
[ A small word in mage tongue has the earth flung her way burst into powder before her. Akua is used to war, and large scale invasions. Her magics and manipulations were so often more a factor of grand schemes, not these small fights -- it's what had led to her defeat so many times. Where Catherine had always been in the mud, fighting personally, Akua had often opted for the opposite, and had been rewarded. Here she had no choice -- her magics would not even weave the grand and major spells she tried to cast -- but that was fine. She could do without. At least in this small-scale fight.

After all, she would have to continue to fight like this -- and as they so often said where she was from -- iron sharpens iron. She was nothing, if not lucky, to fight a foe like this Farense.

The shadows that crept up are cold, and dark. Akua's lips split into a sharp, dark smile at that.
]

I'm afraid Howl caught me when I was feeling a touch...prideful. I think you'll be...surprised by me each time.

[ She had, after all, inhabited the body of the Duchess of the Moonless Nights, and had spread the magic of the Winter Court -- that sharp, brittle, cold magic. She had been within the Mantle when the Two-faced god of the Drow drew that magic to themselves, and had even manipulated Night, when it had been joined with something so chill.

Akua had been raised in a land of warmth, but cold? Cold and dark was what she had lived and breathed for ages when she'd been trapped in that Mantle. Catherine had become colder and colder, and Akua had been pulled out from maddening boredom into cold. Her smile split, and her hands spread, like puppeteer's fingers, as she let the magics spill from her fingers, a subtle twist of manipulation.

She had taken Catherine's night -- freely given, yes -- but that didn't mean she didn't know how to use it.

She drew that darkness to her leg, and let the magic, the signature and flavor of it wash over her. As Sebastian freed his leg, Akua felt the power of it, and the Trismegistan computations flowed through her mind, as she altered a spell for this one, it wouldn't rid herself of it this time, but it would provide a surprise, the next time this Farense used his magic.

As for this -- these shadows -- she has no way to dispel them, she doesn't possess Light, but she knows what Night is, and how it works. She can smother shadows with more than simply Light -- and she lets herself become encircled in a wall of hellfire a hot, bright fire, to combat the shadows, but it would not burn her -- the caster.
]
cutlery: (All Hail the Glow Cloud)

[personal profile] cutlery 2022-08-27 05:06 am (UTC)(link)
[ With one leg free, getting the other is much simpler as it's just strength and leverage. But focused on her as he is, that dark smile doesn't escape him. It's one that's being mirrored, after all, and that surprises him. He had been warned that the Pleroma weren't pushovers, and clearly, that was true enough. But he had imagined them the rather righteous sort, those who strove against the darkness solely because it was dark. With a smile like that— ]

So I shall.

[ It's a response given as he wrenches the other leg free in time to shoot forward again, and finally be met with the one element he favors. It's also Akua's first large hint that the creature she was fighting might be something familiar.

Were they normal shadows, they would shrink away and fizzle in the face of bright light, but impossibly, they stay looped at her feet without wavering at all. In fact, it's deeply wrong, because they look no less dark even in the bright light. Like they almost feel like they're leeching a bit of heat from her body where they touch skin, it's like they swallow light too. In fact, if she's seen the sludge that Kenoma try and give, making a comparison to its unsettling darkness wouldn't be unfair. They're an impossibility, because more than the human face he's wearing, that deep darkness is much more of what Sebastian inherently is.

He turns his shoulder to the side as he leaps directly into the flame, since there will be less surface area to burn away, since he's hardly immune to the effects of the fire. The heat hits him first, and he can feel his human skin flush red, but it's just as he grasps back at her fire. He can't control it fully, since it's not his in the first place, but he can at least make it waver. As he leaps through the wall of fire, it distorts around him enough to avoid the worst, though embers remain on his clothes and there's a smell of burnt hair as it singes. It's all fine, though, since it gets him close.

The knife hadn't penetrated her shields, so he doesn't bother with that. He dips low, nearly onto a knee, but it's to help push his strength and the weight behind it up and forward as he throws a punch towards her diaphragm. If it hits without anything to soften the blow, it's likely to crack a rib if not break it outright. ]