Entry tags:
- amos burton: lover,
- barnaby brooks jr: lover,
- ciel: martyr,
- emet-selch: champion,
- eustace: firebrand,
- father paul hill: martyr,
- howl: celebrant,
- kaeya alberich: lover,
- liem talbott: champion,
- lottie person: visionary,
- majorita: firebrand,
- makoto ("m"): firebrand,
- matt jamison: visionary,
- meteion: innocent,
- minegishi gen: lover,
- misa amane: lover,
- rin yamaoka: firebrand,
- silco: visionary,
- tartaglia (childe): firebrand
welcome to achamoth
WHO: Kenoma Aions
WHAT: Welcoming party for the new Kenoma!
WHERE: Achamoth
WHEN: May, a few evenings post the TDM
WARNINGS: None for now!
WHAT: Welcoming party for the new Kenoma!
WHERE: Achamoth
WHEN: May, a few evenings post the TDM
WARNINGS: None for now!
I. 𝙒𝙀𝙇𝘾𝙊𝙈𝙀 𝘼𝙄𝙊𝙉𝙎! 🍸🎉 As per several many (slightly annoying) communion invitations, come a few evenings past the arrivals of the new Kenoma, there’s a party being thrown in a building just outside the Citadel. And thanks to the combined efforts Misa, Lottie, Gen, Matt, Luo Binghe, Amos, and more, the space is quite inviting. The tables set up are adorned with plenty of vibrant food and decadent drinks, all laid upon gothic, lacy tablecloths. There’s even live music— a small group of Achamite musicians playing the closest thing there is to grunge folk are plucking at strings in the corner. The hosts for the night, Misa and Lottie, stand in the entryway to usher their fellow Aions in. They’ll be busy accounting for everyone being in attendance for the first hour or so of the party (because they’ll start bothering people through Communion who don’t show up), so characters will be free for a while to peruse what they’ve set up: The largest table aside from the one that’s supporting all the fancy finger foods has a placard on it that reads “♡GAME TABLE♡”. This long, long table is taken up half way by shot glasses that have been pre-filled with a clear, fruity smelling alcohol. The other half of the table has a message written by Misa and Lottie:
Next to that placard are blank cards with three blank slots, as well as several quills. Getting three people to sign your card seems like it’ll result in you getting a prize! Allegedly. ![]() The second area of interest is an area with a black curtain pinned up, and an Achamite artist sitting in front of an easel… that’s right, they’ve hired a sketch artist to take people’s (very quick) portraits, thinking that since everyone can’t take selfies, it’d be nice to have some other physical memento of the party. Problem is, with the budget constraints for the party, they can’t afford to pay for everyone to get one alone - characters will need to pair up! There are a number of small miscellaneous accessories they’ve procured (hats, jewelry, etc.) that characters can wear if they wish. The artist seems a little fickle, though, and may keep asking characters to change poses or, you know, get closer so they can both fit in the frame… Characters who are wallflowers or simply don’t want to participate will be fresh out of luck— Misa and Lottie will be patrolling around the venue after ushering people in to ensure that people are participating. And yes, that means physically pushing two people together that they see sticking to the edges. You are free to handwave that they forced your character into a game or sketch with someone if they wouldn’t willingly participate! By the way, while characters are increasingly encouraged by Misa and Lottie throughout the evening to play with other characters in order to complete their cards, when they actually turn them in to the hosts, no prize will be immediately offered. You can handwave your character receiving a very non-committal “it’s not here yet,” “I’ll get back to you on this,” or “Wow, good job! Talk to me later, okay?” from either Misa or Lottie if they actually go through the effort to turn their card in. |
II. 𝙒𝙊𝙍𝘿𝙎 𝙊𝙁 𝙒𝙄𝙎𝘿𝙊𝙈 🗣🎙 After everyone’s had a chance to have some booze, food, and possibly some embarrassing (or revealing?) moments while playing games, Misa and Lottie will signal for everyone to quiet down, and will step onto a small podium that they’ve brought into the venue. It’s during this time that they’ll finally address the group. Lottie speaks first:
The two of them will introduce each speaker as they come up to the podium and give their spiel. The speeches that take place can be found here. Characters will have the opportunity to ask questions after each speech for clarifications or further details, so long as the speech giver is willing to answer. Once everyone has had their chance to share their knowledge, Misa will thank the speakers, and raise a glass of the closest thing Horos has to champagne for a toast:
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III. 𝙀𝙎𝘾𝘼𝙋𝙀 𝙁𝙍𝙊𝙈 𝙏𝙃𝙀 𝘾𝙄𝙏𝙔 🏃♂️💨🎭 ![]() Shortly after Misa’s closing speech, some of the Achamite workers who have been hired to work at the party will have worked up the courage to approach Aions directly (particularly those with their shards visible.) Newer Aions may not have had a chance to experience this just yet, with their relative newness to the city, but Achamite citizens treat Kenoma Aions with the utmost excitement and religious fervor. It’s common for them to make generous offerings to Kenoma Aions if they are recognized or if their shard is spotted, or treat the Kenoma Aions in general as celebrities. This can result in your character being badgered with questions and offerings from the few non-Aions in the crowd helping with the party – older Kenoma Aions will recognize this behavior for what it is. Misa and Lottie will also take notice of this starting to happen, and will mentally communion urge everyone to leave the party ASAP before it turns into a meet and greet for overly enthusiastic onlookers. They’ll do their best to divert the attention of anyone getting too nosy by intercepting, but they won’t be able to keep everyone from experiencing this. Any lingering questions about the apparent reverence the Achamites hold for the Kenoma Aions will have to be answered by older Aions — preferably while you make a clever escape. Outside the party venue is the rest of Achamoth, with the Citadel stretching high above into the dark night sky above. You can make a quick return back to the Citadel’s familiar dining halls and bedrooms, or perhaps you want to escape to somewhere else in the city. |
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[ She might as well be singing with the way her tone meanders up and down, already getting distracted once again. As if to prove this, she holds up one finger, drinking down the rest of what's in the glass, and then as immaturely as possible, she tips the glass upside down once it's empty. ]
You don't believe me, but Misa is actually pretty tough. [ Hard to tell if she's joking or being serious... the truth of the matter is at the moment, she's totally forgotten she doesn't have some scraps of her Note on her person, which is where this attitude of (semi) invincibility originates from. So at present, she sounds like she really believes she could not only walk home on her own, but eradicate any potential threats. ] But, well! Since you insist!
[ As gracefully as she can while wickedly drunk, she strains to stack her glass at the tippy top of the pile that Eustace so neatly made, just barely keeping the stack from falling over with a huge crash. Misa pays no mind to her obvious clumsiness, instead balling up a fist and pumping it a bit into the air, as if to cheer herself and Eustace on for this very long, very arduous trek home. ]
Let's be on our way... ahaha.
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That's absolutely the vibes he's sending out right now, from the slight backwards lean of his whole body to the absolute look of disbelief plastered clear as day on his face, but he (wisely) holds his tongue as Misa stumbles to her feet, looking about as steady as a top on a pocked table surface.
And also about as steady as that stack of glasses she almost knocked over seconds ago, a near miss that had sent a bolt of absolute panic through him. Now, though, he's filled only with extreme doubt. One hand on his hip, one eyebrow raised, all he can do is ask: ]
Can you even walk?
[ There's an unmistakable hint of challenge in his voice, as if daring her to prove him wrong. ]
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[ Her words have very um, duh? energy, despite the fact that she certainly is wobbling much more severely when she reaches out her arm to greedily tug him closer to her. Yes, she's planning on just hugging onto his arm as they walk, because Misa naturally assumes people will allow her to do this even when she's sober. Who wouldn't want to be close to her, anyways? As far as he'll allow her to, she will unsteadily be looping both of her arms around his arm and leaning heavily onto his side, which is really the only way she can manage to take steps forward in her current state. ]
For such a tough guy, [ Hiccup. ] You're such a worrywart. Geez.
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He tolerates about a minute of her barnacle behavior before he abruptly stops, peeling first one arm and then other off of his arm before placing his hands at the corners of her shoulders, keeping her steady and upright until he's sure she won't tip over right away. Then he turns around, back facing towards her, and crouches down. ]
Get on.