Entry tags:
- !event,
- #xishen,
- abel nightroad: martyr,
- amos burton: lover,
- caitlyn kiramman: champion,
- cid garlond: artisan,
- ciel: martyr,
- eleven: martyr,
- emet-selch: champion,
- ernesto salas: lover,
- estinien wyrmblood: firebrand,
- eustace: firebrand,
- father paul hill: martyr,
- gabranth: champion,
- hiccup horrendous haddock iii: visionary,
- himeka sui: wanderer,
- howl: celebrant,
- hubert von vestra: champion,
- jake jensen: champion,
- jayce talis: visionary,
- jinx: firebrand,
- kim dokja: martyr,
- kim kitsuragi: martyr,
- koriel xii (dextera): lover,
- lumine (the traveler): wanderer,
- luo binghe: firebrand,
- majorita: firebrand,
- makoto ("m"): firebrand,
- matt jamison: visionary,
- meteion: innocent,
- minegishi gen: lover,
- misa amane: lover,
- moiraine damodred: champion,
- nam seonho: firebrand,
- sayaka maizono: lover,
- silco: visionary,
- spock: seeker,
- tartaglia (childe): firebrand,
- vi: firebrand,
- vicious: wanderer,
- yoo joonghyuk: champion,
- yuya sakaki: lover
EVENT #1: THE EMPTY THRONE
The Empty Throne
DESCENT
Nearly two weeks after being dragged from shrine caverns, you hear along the grapevine that the "the throne room is complete." It doesn't take long to figure out what that means; the ritual grounds that you have been hearing mention of are finally prepared, and it's only a short while before you are once again being gathered together for travel. As a small mercy, at least this time the journey is short. Through a passage that has been blocked by a gathering of soldiers for the entire length of your stay, a stairway is revealed to you. It leads deep into the ruins, through unfamiliar structures and into the bowels of the earth. Though your feel your are mostly going downward, the walk is still long on account of how many stairs their are, and the soldiers escorting you are restless. They are now being led by the stray, mask wearing Achamites that have been accompanying the group till now, silently observing. Whatever place this is, it seems that they now hold court.
Funneled into the chambers below, you are greeted by a massive, domed enclosure of stone. Positioned around its circular radius are twelve thrones in various states of disrepair, sized as if meant to seat giants. The backs of these thrones all differ slightly in design, though most have great cleaves of stone broken loose from their architecture, as if subjected to some great cataclysm. Each is engraved with a sigil, though some have been obscured by the destruction wrought. The throne closest to the entrance has been almost entirely demolished, making it impossible to glean much about.
The dome's ceiling appears to be hundreds of feet tall at its apex, its smooth surface disrupted by stalactites that puncture through its form like teeth. As a result, many chunks of the original structure seem to have cracked and collapsed in to the floor below. When examined closely, these fragments of the domed ceiling seem to be made of a material strangely reflective in quality, though caked in many years of dirt and grime. If large enough sections are cleaned, patterns may emerge, revealing designs that look almost like star maps. The floor beneath your feet as a similar, but subtly different quality, covered in wreckage and ruin but can be cleaned to reveal complex patterns of intersecting lines.
A careful eye will indicate that these lines all lead towards the center of the room - the one space that has been cleared and scrubbed prior to your arrival. Here, the lines converge, with carefully preserved marking in the stone that bely increasing levels of runic complexity the closer you look. This is where the ritual will be held, you are told.
THE RITUAL
There is not much time to regain your bearings before you are being shuffled forth towards the ritual space; no, all the waiting has already been done. Under the command of the smaller group of Achamites, the Hylicians will make heavy use of the whips in leading everyone to their places along the rune-inscribed circle. Before that, however, small cuts will be made to each prisoner with an athame, either on their hand or arm. With a sharp, burning sensation in the afflicted skin, these cuts will spread into wounds reflecting the image of one of the eleven sigils displayed on the thrones encircling the group, and matching the shrine they were originally pulled from.
With this accomplished, they can finally be taken into the circle. With a design comprised of four triangles overlapping, the design of an open eye carved at its center, all prisoners will be led to separates points on its design where the lines cross. Seemingly arranged by their shrine sigil to be closest to whatever throne represents them, they will be brought to their designated positions one by one. Any attempts to flee or disrupt the process will be dealt with swiftly and harshly, exacerbated by the increasing levels of paranoia and fear in the soldiers themselves. Whatever is being done here, they don't seem happy to involved with it either.
When everyone is in place, the seeming master of ceremonies will finally emerge. A dark haired woman will appear from the shadows, motes of golden light fluttering about her otherwise darkness-clad visage. Moving towards the center of the circle, she will stand over the marking of the eye and begin working her magicks. As if on cue, the soldiers will withdraw any remaining whips and scurry to the outside of the circle, only for new bonds of ethereal energy to lash out of the ritual circle itself, binding each and every prisoner and dragging them down to their knees. Among the soldiers, you can hear mutterings identifying this woman as "the Aion."
"Come," she says to the coterie of robed Achamites, who will approach the circle with an assortment of vials collected into cases. There is enough for each prisoner to be given a drink, and so they will; a vial of abyssal liquid will be forced into each one of your throats, no matter how uncomfortably it must be done. While no less ruthless, the Achamites have a different way about them as they work, forcing themselves upon you with a strange familiarity that feels more akin to a mother forcing their child to take medicine than the suspicious hostility of the soldiers. As the foul liquid touches your tongue, it takes on a consistency almost like a living thing, crawling down your throat even if you refuse to swallow, all while the Achamites stroke your hair and make saccharine assurances.
Once all the prisoners have been fed their vial, the Achamamites too will retreat from the circle - all except for one. Joining 'the Aion' at the center, the two of them will begin enacting a planned ceremony of sorts, that culminates in the following scene:
The Achamite kneels before the Aion, lifting their masked face to meet their dark gaze. They speak, in practiced tones.
"To the Kenoma my body, to the Kenoma my soul."
In response, the Aion holds the Achamite's face between their hands in almost a loving gesture. She speaks softly:
"By the blood of the Martyr, I accept your sacrifice."
From the Aion's hands a darkness spreads across the Achamite's body, as if they are melting and dissolving on a cellular level. She kneels along with them, cradling them as their body breaks down, pooling in a void-black liquid around their knees. It drains into the lines of the ritual circle, surging out towards the prisoners.
Within moments, the ritual is complete.
With this accomplished, they can finally be taken into the circle. With a design comprised of four triangles overlapping, the design of an open eye carved at its center, all prisoners will be led to separates points on its design where the lines cross. Seemingly arranged by their shrine sigil to be closest to whatever throne represents them, they will be brought to their designated positions one by one. Any attempts to flee or disrupt the process will be dealt with swiftly and harshly, exacerbated by the increasing levels of paranoia and fear in the soldiers themselves. Whatever is being done here, they don't seem happy to involved with it either.
When everyone is in place, the seeming master of ceremonies will finally emerge. A dark haired woman will appear from the shadows, motes of golden light fluttering about her otherwise darkness-clad visage. Moving towards the center of the circle, she will stand over the marking of the eye and begin working her magicks. As if on cue, the soldiers will withdraw any remaining whips and scurry to the outside of the circle, only for new bonds of ethereal energy to lash out of the ritual circle itself, binding each and every prisoner and dragging them down to their knees. Among the soldiers, you can hear mutterings identifying this woman as "the Aion."
"Come," she says to the coterie of robed Achamites, who will approach the circle with an assortment of vials collected into cases. There is enough for each prisoner to be given a drink, and so they will; a vial of abyssal liquid will be forced into each one of your throats, no matter how uncomfortably it must be done. While no less ruthless, the Achamites have a different way about them as they work, forcing themselves upon you with a strange familiarity that feels more akin to a mother forcing their child to take medicine than the suspicious hostility of the soldiers. As the foul liquid touches your tongue, it takes on a consistency almost like a living thing, crawling down your throat even if you refuse to swallow, all while the Achamites stroke your hair and make saccharine assurances.
Once all the prisoners have been fed their vial, the Achamamites too will retreat from the circle - all except for one. Joining 'the Aion' at the center, the two of them will begin enacting a planned ceremony of sorts, that culminates in the following scene:
The Achamite kneels before the Aion, lifting their masked face to meet their dark gaze. They speak, in practiced tones.
"To the Kenoma my body, to the Kenoma my soul."
In response, the Aion holds the Achamite's face between their hands in almost a loving gesture. She speaks softly:
"By the blood of the Martyr, I accept your sacrifice."
From the Aion's hands a darkness spreads across the Achamite's body, as if they are melting and dissolving on a cellular level. She kneels along with them, cradling them as their body breaks down, pooling in a void-black liquid around their knees. It drains into the lines of the ritual circle, surging out towards the prisoners.
Within moments, the ritual is complete.
KENOMA SICKNESS
As this dark power surges throughout the ritual circle, you will find yourself almost consumed by the tide. Whatever foul creation you were forced to swallow wakes within your chest, and you can feel it move within your veins, inside you lungs, behind your eyes. As quickly as it begins, the flood of darkness washes over you, but not without leaving you stained. Something has changed in its wake. As you return to your senses, you will notice the magical bonds of the circle have fallen away, leaving you free to move; for once, the soldiers will not move to lead or restrain you. Instead, the Hylicians warily back away from the ritual space, retreating towards the only path upwards, where they form a defensive line. The Achamites that linger make a series of ritual gestures, praying in voices too soft to hear. The Aion woman stands in the center, her hands blackened with residue from the person you just watched fall to pieces in her arms.
"You will be given time to find your truth," she says. "Use it well."
As you recover from the experience enough to stand, she and her Achamite entourage are already retreating to join the Hylician guard. Gradually, your situation will become clear: they intend to keep your trapped down here. However, it will not be the same as when you waited before. Instead, the soldiers simply intend to block your only exit out, and otherwise leave you free to roam the full diameter of the throne room, seemingly free to do whatever you want as long as it isn't trying to break free of the cavern's confines. Each day, they will offer to their prisoners a limit supply of food, water, and firewood, but nothing more. Beyond that, you only have your increasingly dirty white robes and the same bedrolls as before.
❖ COMMUNION
The first change you will experience is an itching darkness in your mind, like a psychic wound that is becoming infected. The sort of thoughts you would normally try to force down become increasingly hard to resist; despair, hatred, and fear will plague you, and requiring great feats of will to silence even temporarily. Phantoms of the things you'd rather forget will become a constant companion, all while a presence seems to whisper: when you accept your fate, the pain will stop.
Worse than this, the darkness of your mind may not remain private. As if awakened by the ritual, your empathetic sense has become impossibly strong, to the point that you feel the broadcasted emotions and thoughts of others, and in turn, your darkest thoughts will be psychically projected to others with a volume proportional to the intensity with which you feel them. This effect is most potent between those sharing Legacy, with the capacity for their identities to become momentarily confused. In all cases, this connection may bleed into your dreams, or manifest as hallucinations.
❖ TRANSFORMATION
Yet, your mind is not the only thing that ails. In proportion to the strength of your emotions, your body may begin changing to match your state of mind. Physical transformations akin to those mentioned here will begin to manifest, themed to your inner suffering and the most negative aspects of your self conception. These alterations may shift from moment to moment, depending on the turbulence of your emotional state. They may or may not be painful.
❖ AFFLICTION
Along with the above effects, characters may also experience various more mundane ailments; essentially anything traditionally associated with illness could fit. Weakness, nausea, body aches, and chills are all common options. Along with this, void-black ooze may start to trickle from virtually any orifice. While it may stain clothing and skin, the material itself will dissipate after a few minutes in a manner reminiscent of ectoplasm. This effect may also appear around your Shard, as if the stone itself has begun to bleed.
RESISTANCE
Even as the Kenoma threatens to overwhelm you, you still have the power to fight. Though it may be a grueling war of attrition, you can force back its advances with sufficient will to survive and resist the darkness. Of course, your captors are not going to make this easy for you. Those that fight hard enough to expel the Kenoma from their bodies and spirits will take at least a week to do so, and for that duration they will be trapped within this chilly cavern, haunted by their worst thoughts and emotions.
The bedrolls barely strand up against the cold, your clothing doesn't at all, and to be comfortable you'll require fire. Yet, there is a limited amount provided to you, along with food and water, and the soldiers do not seem to be making any effort to distribute it evenly. Achieving basic warmth and sustenance may become a battle against your fellow inmates, all while you struggle against the enemy infecting your body. Cracks in the dome of the cavern lead into some smaller caverns and crevasses in the stone that can offer some privacy or protection, but the more splintered the group becomes the less the supplies will hold up. Fortunately for you, neither the cold nor starvation will kill you, but it will make you suffer.
Yet, you may still persevere. As you fight back the Kenoma, something else will be cultivated in its place. Bit by bit, a comforting and warm presence will grow within you, gradually disrupting the maladies afflicting your body and mind. Your faith and perseverance has been rewarded with an attunement to the Pleroma, the Kenoma's cosmological opposite; given enough time, the Kenoma will be forced from your being entirely, in the form of void-black sludge. Only then will your power begin to shine through, the abilities of your past life slowly returning.
You must keep your guard. With or without otherworldly power, escape will be a struggle.
The bedrolls barely strand up against the cold, your clothing doesn't at all, and to be comfortable you'll require fire. Yet, there is a limited amount provided to you, along with food and water, and the soldiers do not seem to be making any effort to distribute it evenly. Achieving basic warmth and sustenance may become a battle against your fellow inmates, all while you struggle against the enemy infecting your body. Cracks in the dome of the cavern lead into some smaller caverns and crevasses in the stone that can offer some privacy or protection, but the more splintered the group becomes the less the supplies will hold up. Fortunately for you, neither the cold nor starvation will kill you, but it will make you suffer.
Yet, you may still persevere. As you fight back the Kenoma, something else will be cultivated in its place. Bit by bit, a comforting and warm presence will grow within you, gradually disrupting the maladies afflicting your body and mind. Your faith and perseverance has been rewarded with an attunement to the Pleroma, the Kenoma's cosmological opposite; given enough time, the Kenoma will be forced from your being entirely, in the form of void-black sludge. Only then will your power begin to shine through, the abilities of your past life slowly returning.
You must keep your guard. With or without otherworldly power, escape will be a struggle.
ACCEPTANCE
Or, you may choose the easy option. Maybe the Kenoma resonates with your history and emotions in a way that makes it seem like it isn't the enemy. Maybe the depths of your despair are too deep to escape. Maybe your simply lack the strength to fight. Whatever the reason, sooner or later, the Kenoma claims you. The more you let it in, the less it feels like a poison and the more it feels like strength. The darkness settles comfortably into the cracks and holes of your spirit, and you awaken to its power. You feel the change viscerally. This world is not good enough, a voice seems to speak through the Kenoma. This suffering you feel, the cruelty that has birthed this darkness in you... it is simply the rot that is consuming this existence. A better universe awaits, one forged by your own hand, and all you need do is first bring about this broken reality's end.
Whatever effects you were suffering from the Kenoma's presence will fade away, and in its place, you will feel your endurance bolstered. The clarity is stark in comparison to the mire you were trapped in before. As the other prisoners suffer around you, the Aion woman from before and an accompaniment of a couple Hylician soldiers will approach you among the ruins, as if summoned straight to your location. She looks you over, her dark eyes impassive, and then asks:
"Did you feel it?"
She doesn't actually wait for an answer, your expression alone enough to assure her. She'll tell the soldiers that you are free to go, and that you are to be given a share of their food and a change of clothes. She'll escort you out of cavern and towards the upper ruins, where the soldiers and Achamites have set up camp. This feels natural to you, somehow, like you and her are on the same wavelength in a way that is hard to comprehend. She is like you, you sense. That dark power is within her as well.
She doesn't linger with you for long, but she will see that you are on your way before heading back to the caverns. She'll say that the voice you heard, that promise, was the Regent, the ruler of this land. They spoke of a power that could birth a new, better universe, and they weren't misleading you. It's within their reach, closer than ever, and if you help them achieve it you will be rewarded lavishly. For now, you are free to regain your strength while the others make their choices. She only asks that you stay in the area and be ready to join the Regent in Achamoth when all is prepared.
If you're prone to boredom, though, she will mention that you'd really be doing the prisoners a favor by convincing them to accept the Kenoma like you did. You could convince them with words, or by making their situations so unbearable they won't have a choice but to break. However you'd like. It won't be worse than what's coming for them if they carry on this way.
When she parts ways with you, you are left to your own devices. Somehow, you feel inclined to cooperate. After all, the Regent did have a point.
QUESTIONS
Are the involuntary transformations during the Kenoma sickness period temporary afflictions or permanent ones?
By default they are temporary, but characters can also keep a couple keepsake changes if you'd like! An Aion's physical appearance is something that is generally in flux, and so even if you keep something from this event, you can always alter it later.
What kind of supplies are going to be distributed to those who accept Kenoma and leave the caverns?
They'll be given food, water, and clothing. They'll be given more/better rations than they were as prisoners, but it's still the sort of food that is limited by the fact that they are out here on a mission. The soldiers will have some fresh meat from prey they've been hunting in the forest, and will generally be having a lot of stew-based food going. There are actual spices in it, though, so that's cool. This is all set up where the Hylicians are camping.
As for clothes, they will get a fresh set (including boots or shoes) and some soap to clean themselves up in the nearby creeks and ponds. Hylici has an aesthetic that leans towards ancient Greek/Roman, so while they won't have anything fancy with them, you are free to assume they are able to acquire anything in that general ballpark. They do also have pants, though. While it is now spring and Horos has a generally temperate climate, it can be chilly at night.
Will Pleroma attuned be able to escape once they've regained their powers?
Yes, they will be allowed to escape at that point, and a second log will be going up to cover that part of the event. This log should generally cover up until shortly after Pleroma start ejecting the Kenoma's influence. Characters are permitted to escape by their own power if they somehow devise a plan to do so, but as we know the Pleromas are at a significant disadvantage in this situation, some characters who have fought against the Kenoma particularly valiantly will be given some magical assistance to help the survivors escape.
Will the Kenomas be able to try to stop them?
Yes! The second log will be set up to contain some PVP, though given the Pleromas do need to escape, we ask that you play nice. There will be a battle, but it will be structured in the context of the Pleromas having to hold off the Kenomas long enough to escape, so it will be relatively brief.
Can we speak to "the Aion"?
Yes, she will be around for the full length of the event. All characters will have the chance to find her watching over the group whether they are Kenomas or soon to be Pleromas. She will not be that talkative, though, so anyone tagging her will have to lead the conversation. She will not make small talk. Martyrs will recognize her as one of them.
By default they are temporary, but characters can also keep a couple keepsake changes if you'd like! An Aion's physical appearance is something that is generally in flux, and so even if you keep something from this event, you can always alter it later.
What kind of supplies are going to be distributed to those who accept Kenoma and leave the caverns?
They'll be given food, water, and clothing. They'll be given more/better rations than they were as prisoners, but it's still the sort of food that is limited by the fact that they are out here on a mission. The soldiers will have some fresh meat from prey they've been hunting in the forest, and will generally be having a lot of stew-based food going. There are actual spices in it, though, so that's cool. This is all set up where the Hylicians are camping.
As for clothes, they will get a fresh set (including boots or shoes) and some soap to clean themselves up in the nearby creeks and ponds. Hylici has an aesthetic that leans towards ancient Greek/Roman, so while they won't have anything fancy with them, you are free to assume they are able to acquire anything in that general ballpark. They do also have pants, though. While it is now spring and Horos has a generally temperate climate, it can be chilly at night.
Will Pleroma attuned be able to escape once they've regained their powers?
Yes, they will be allowed to escape at that point, and a second log will be going up to cover that part of the event. This log should generally cover up until shortly after Pleroma start ejecting the Kenoma's influence. Characters are permitted to escape by their own power if they somehow devise a plan to do so, but as we know the Pleromas are at a significant disadvantage in this situation, some characters who have fought against the Kenoma particularly valiantly will be given some magical assistance to help the survivors escape.
Will the Kenomas be able to try to stop them?
Yes! The second log will be set up to contain some PVP, though given the Pleromas do need to escape, we ask that you play nice. There will be a battle, but it will be structured in the context of the Pleromas having to hold off the Kenomas long enough to escape, so it will be relatively brief.
Can we speak to "the Aion"?
Yes, she will be around for the full length of the event. All characters will have the chance to find her watching over the group whether they are Kenomas or soon to be Pleromas. She will not be that talkative, though, so anyone tagging her will have to lead the conversation. She will not make small talk. Martyrs will recognize her as one of them.

no subject
He can't help but think of their faces with a swell of pride and fear, all at once. Thoughts of them flicker into the emotional ambiance, of wise scholars, brave warriors, and hopeful young ones. All people capable of things he felt were beyond him.
"They achieved so much... more than anyone could have imagined. 'Twas the dawning of a new age of hope," he says. "To see them come so far, only to be met with oblivion... I could not bear the thought."
Part of him does wonder - if it really did turn out to be for nothing, could he survive it? What would be the point?
no subject
It's... strange, still a uniquely surreal experience - the slight waver, an impression of people, of places, of attachments and nostalgia and admiration for things that don't belong to Abel quietly making themselves known to him. These are pieces of Estinien's life experience, aren't they? The priest watches him in a sort of distracted daze for a moment as he takes it all in.
"You won't have to," comes Abel's reply, gentle but with an undeniable air of surety behind it. "I have faith, Mr. Wyrmblood-- if not in you and me sitting here, then... in the people that we've left behind. Say that our worlds as we know it were lost to us. Say... it truly were a worst case scenario, and they were gone."
A truly morbid, agonizing thought. It is one Abel doesn't let linger for long.
"What's gone doesn't necessarily mean lost. Maybe... what's happened to all of it is much like what's happened to us. We can't see them, might not understand their fates, but-- we will do all we can until we find them. And if there's a way to bring it all back to how it's meant to be, then... well. I hardly need to tell a man who's already in the business of world-saving what comes next, right?"
no subject
If he'd done it before, why not do it again?
He moves to rub his eyes, but ultimately the best he can do to draw his forearm across them, with his fingers as sharp as they currently are. He can't give Abel much in way of verbal reciprocation, but from the shiver in his breath and the look in his eyes is clear it's made an impression.
"Aye," he finally says, nodding once. It's an affirmation what he's been saying from the start - he will keep fighting for as long as he has to, to see this made right. With that settling in his gut, though, there's room to think of the man he's found himself speaking to.
"Are you a priest?" he finally asks, trying to remember what Abel actually introduced himself. "You said your name was Father... ah..."
No, he can't remember it. Sorry, Abel.
no subject
No... not their worlds, and not them, either.
Abel cannot help but chuckle softly at the re-prompting for his name-- he takes no offense, leaning back onto his hands as he regards his new friend. "Mm-- Abel?" he reaffirms. "Father Abel, that's right-- a touring priest back where I'm from, though admittedly... this is a bit further from home than I'm used to going, h-haha..."
Suppose he isn't alone in that at all, hm.
"But there's no place outside the Lord's jurisdiction, so I suppose I'm still technically on the clock, you know? Just-- not getting paid. Ah. Typical."
no subject
"What god is it you serve?" he asks. "My countrymen... They are a religious lot. But... I assume whatever patrons you may have are different from what I'm familiar with."
What gods may watch over other worlds? It's not something he's thought much of until now.
no subject
"In my religion, there is but one all-powerful and merciful God, Mr. Wyrmblood-- and admittedly, I'm a bit curious to hear what faith entails where you're from. I've gathered the gist that some of our homes are... ah. 'Different' might be putting it lightly, and... well, it only makes sense that our beliefs would be quite varying too, right?"
But if Estinien is a man who places faith in anything-- be it a deity or his companions, Abel would love to hear about it. Perhaps that subject would further anchor his newfound friend to the here and now, give him more sense of his purpose and place.
no subject
He doesn't argue it, though, because he already understands that different rules must apply. Does this god speak to Abel, he wonders? What does it feel like for that presence to be gone?
He nods his head in hesitant agreement.
"I was raised to worship Halone the Fury - the goddess of war. Guardian of Ishgard." His gaze looks distant again, thinking back. "Yet, she never did answer my prayers. I truly wonder... if she ever did hear them at all."
Having seen the aetherial sea and all that lay beyond... what did that mean for Halone's Halls, in the end?
no subject
"Can I ask you something, in that case?"
Because this subject, while philosophical and of a faith far beyond the purview of his own, may be one Abel can speak on at least tangentially.
"When you spoke with Her, did you do so hoping to be heard? And... if you did, was it in hopes your prayers would be answered?"
no subject
"...I was but a boy," he says. "There was none else I could beseech for aid. Since then, I have found my own way... I needn't rely on such fickle things."
He wasn't some helpless devotee, waiting for their goddess to save them when it was clear she had no intention to. As interventionist as the church believed her to be, Estinien felt the opposite. Either she was disinterested in interfering with her people or she was unable to.
no subject
"In Christianity-- that religion that I practice, it isn't strange to hear that people are disillusioned that their prayers have gone unheard, or that they feel like they're alone because it felt that God wasn't listening. And, of course... I can't speak for your faith nor those you believe in, Mr. Wyrmblood, but-- I can understand if you've ever felt like your words have fallen on deaf ears. It's hard when there is no tangible voice answering back, right?"
But... as there is always a but, he continues.
"But if your Goddess is like my God, then... if you pray, She will hear you. Even if we aren't always answered in the way we might like, or in a way that seems clear and obvious to us-- we're all heard. Part of having faith is believing that those who look over us do so with faith and trust in us, too. Maybe... it's in our power to answer those prayers ourselves in some way, or that the answer we look for isn't in our wishes being granted, but-- being given the tools to grant them ourselves with time. --Ah, I'm... getting a bit further into all this than I mean to, but I-- ha. I suppose what I really mean to say is... I hope that you won't lose faith."
no subject
There's something saccharine about it, almost predictable, but in a way that is familiar and, in that sense, somewhat comforting. It feels like something Aymeric might say. While many of their countrymen were convinced of a highly interventionist Halone, he and Aymeric had never relied on the idea. Maybe such feelings are truly universal.
"Hah." His laugh comes out roughly, not quite a scoff but with its own edge of irony. "You really are a priest."
Maybe it sounds dismissive, but it's more than Estinien has never been particularly good at this kinds of conversations. His appreciation for the sentiment largely goes unsaid.
no subject
He's lifting a hand to sheepishly rub into silver hair in response, heaving something of a soft exhale that is both amused and, perhaps, just a little bit teasing.
"Oh, please, Mr. Wrymblood~! Did you really doubt me...? I might have my feelings hurt if you insinuate as much, you know. Not all of us can be in the business of saving the world, but-- hopefully you won't hold it against me..."
...This is much preferable to the state this man had been in when their paths first met. And while it's still a far cry from where either of them would like to be - sometimes a man must enjoy the small victories as they come.