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Aion Mods ([personal profile] aionmods) wrote in [community profile] aionlogs2022-03-04 07:17 pm

EVENT #1: THE EMPTY THRONE

The Empty Throne
DESCENT
Nearly two weeks after being dragged from shrine caverns, you hear along the grapevine that the "the throne room is complete." It doesn't take long to figure out what that means; the ritual grounds that you have been hearing mention of are finally prepared, and it's only a short while before you are once again being gathered together for travel. As a small mercy, at least this time the journey is short.

Through a passage that has been blocked by a gathering of soldiers for the entire length of your stay, a stairway is revealed to you. It leads deep into the ruins, through unfamiliar structures and into the bowels of the earth. Though your feel your are mostly going downward, the walk is still long on account of how many stairs their are, and the soldiers escorting you are restless. They are now being led by the stray, mask wearing Achamites that have been accompanying the group till now, silently observing. Whatever place this is, it seems that they now hold court.

Funneled into the chambers below, you are greeted by a massive, domed enclosure of stone. Positioned around its circular radius are twelve thrones in various states of disrepair, sized as if meant to seat giants. The backs of these thrones all differ slightly in design, though most have great cleaves of stone broken loose from their architecture, as if subjected to some great cataclysm. Each is engraved with a sigil, though some have been obscured by the destruction wrought. The throne closest to the entrance has been almost entirely demolished, making it impossible to glean much about.

The dome's ceiling appears to be hundreds of feet tall at its apex, its smooth surface disrupted by stalactites that puncture through its form like teeth. As a result, many chunks of the original structure seem to have cracked and collapsed in to the floor below. When examined closely, these fragments of the domed ceiling seem to be made of a material strangely reflective in quality, though caked in many years of dirt and grime. If large enough sections are cleaned, patterns may emerge, revealing designs that look almost like star maps. The floor beneath your feet as a similar, but subtly different quality, covered in wreckage and ruin but can be cleaned to reveal complex patterns of intersecting lines.

A careful eye will indicate that these lines all lead towards the center of the room - the one space that has been cleared and scrubbed prior to your arrival. Here, the lines converge, with carefully preserved marking in the stone that bely increasing levels of runic complexity the closer you look. This is where the ritual will be held, you are told.

THE RITUAL
There is not much time to regain your bearings before you are being shuffled forth towards the ritual space; no, all the waiting has already been done. Under the command of the smaller group of Achamites, the Hylicians will make heavy use of the whips in leading everyone to their places along the rune-inscribed circle. Before that, however, small cuts will be made to each prisoner with an athame, either on their hand or arm. With a sharp, burning sensation in the afflicted skin, these cuts will spread into wounds reflecting the image of one of the eleven sigils displayed on the thrones encircling the group, and matching the shrine they were originally pulled from.

With this accomplished, they can finally be taken into the circle. With a design comprised of four triangles overlapping, the design of an open eye carved at its center, all prisoners will be led to separates points on its design where the lines cross. Seemingly arranged by their shrine sigil to be closest to whatever throne represents them, they will be brought to their designated positions one by one. Any attempts to flee or disrupt the process will be dealt with swiftly and harshly, exacerbated by the increasing levels of paranoia and fear in the soldiers themselves. Whatever is being done here, they don't seem happy to involved with it either.

When everyone is in place, the seeming master of ceremonies will finally emerge. A dark haired woman will appear from the shadows, motes of golden light fluttering about her otherwise darkness-clad visage. Moving towards the center of the circle, she will stand over the marking of the eye and begin working her magicks. As if on cue, the soldiers will withdraw any remaining whips and scurry to the outside of the circle, only for new bonds of ethereal energy to lash out of the ritual circle itself, binding each and every prisoner and dragging them down to their knees. Among the soldiers, you can hear mutterings identifying this woman as "the Aion."

"Come," she says to the coterie of robed Achamites, who will approach the circle with an assortment of vials collected into cases. There is enough for each prisoner to be given a drink, and so they will; a vial of abyssal liquid will be forced into each one of your throats, no matter how uncomfortably it must be done. While no less ruthless, the Achamites have a different way about them as they work, forcing themselves upon you with a strange familiarity that feels more akin to a mother forcing their child to take medicine than the suspicious hostility of the soldiers. As the foul liquid touches your tongue, it takes on a consistency almost like a living thing, crawling down your throat even if you refuse to swallow, all while the Achamites stroke your hair and make saccharine assurances.

Once all the prisoners have been fed their vial, the Achamamites too will retreat from the circle - all except for one. Joining 'the Aion' at the center, the two of them will begin enacting a planned ceremony of sorts, that culminates in the following scene:

The Achamite kneels before the Aion, lifting their masked face to meet their dark gaze. They speak, in practiced tones.

"To the Kenoma my body, to the Kenoma my soul."

In response, the Aion holds the Achamite's face between their hands in almost a loving gesture. She speaks softly:

"By the blood of the Martyr, I accept your sacrifice."

From the Aion's hands a darkness spreads across the Achamite's body, as if they are melting and dissolving on a cellular level. She kneels along with them, cradling them as their body breaks down, pooling in a void-black liquid around their knees. It drains into the lines of the ritual circle, surging out towards the prisoners.

Within moments, the ritual is complete.

KENOMA SICKNESS
As this dark power surges throughout the ritual circle, you will find yourself almost consumed by the tide. Whatever foul creation you were forced to swallow wakes within your chest, and you can feel it move within your veins, inside you lungs, behind your eyes. As quickly as it begins, the flood of darkness washes over you, but not without leaving you stained.

Something has changed in its wake. As you return to your senses, you will notice the magical bonds of the circle have fallen away, leaving you free to move; for once, the soldiers will not move to lead or restrain you. Instead, the Hylicians warily back away from the ritual space, retreating towards the only path upwards, where they form a defensive line. The Achamites that linger make a series of ritual gestures, praying in voices too soft to hear. The Aion woman stands in the center, her hands blackened with residue from the person you just watched fall to pieces in her arms.

"You will be given time to find your truth," she says. "Use it well."

As you recover from the experience enough to stand, she and her Achamite entourage are already retreating to join the Hylician guard. Gradually, your situation will become clear: they intend to keep your trapped down here. However, it will not be the same as when you waited before. Instead, the soldiers simply intend to block your only exit out, and otherwise leave you free to roam the full diameter of the throne room, seemingly free to do whatever you want as long as it isn't trying to break free of the cavern's confines. Each day, they will offer to their prisoners a limit supply of food, water, and firewood, but nothing more. Beyond that, you only have your increasingly dirty white robes and the same bedrolls as before.

COMMUNION
The first change you will experience is an itching darkness in your mind, like a psychic wound that is becoming infected. The sort of thoughts you would normally try to force down become increasingly hard to resist; despair, hatred, and fear will plague you, and requiring great feats of will to silence even temporarily. Phantoms of the things you'd rather forget will become a constant companion, all while a presence seems to whisper: when you accept your fate, the pain will stop.

Worse than this, the darkness of your mind may not remain private. As if awakened by the ritual, your empathetic sense has become impossibly strong, to the point that you feel the broadcasted emotions and thoughts of others, and in turn, your darkest thoughts will be psychically projected to others with a volume proportional to the intensity with which you feel them. This effect is most potent between those sharing Legacy, with the capacity for their identities to become momentarily confused. In all cases, this connection may bleed into your dreams, or manifest as hallucinations.

TRANSFORMATION
Yet, your mind is not the only thing that ails. In proportion to the strength of your emotions, your body may begin changing to match your state of mind. Physical transformations akin to those mentioned here will begin to manifest, themed to your inner suffering and the most negative aspects of your self conception. These alterations may shift from moment to moment, depending on the turbulence of your emotional state. They may or may not be painful.

AFFLICTION
Along with the above effects, characters may also experience various more mundane ailments; essentially anything traditionally associated with illness could fit. Weakness, nausea, body aches, and chills are all common options. Along with this, void-black ooze may start to trickle from virtually any orifice. While it may stain clothing and skin, the material itself will dissipate after a few minutes in a manner reminiscent of ectoplasm. This effect may also appear around your Shard, as if the stone itself has begun to bleed.

RESISTANCE
Even as the Kenoma threatens to overwhelm you, you still have the power to fight. Though it may be a grueling war of attrition, you can force back its advances with sufficient will to survive and resist the darkness. Of course, your captors are not going to make this easy for you. Those that fight hard enough to expel the Kenoma from their bodies and spirits will take at least a week to do so, and for that duration they will be trapped within this chilly cavern, haunted by their worst thoughts and emotions.

The bedrolls barely strand up against the cold, your clothing doesn't at all, and to be comfortable you'll require fire. Yet, there is a limited amount provided to you, along with food and water, and the soldiers do not seem to be making any effort to distribute it evenly. Achieving basic warmth and sustenance may become a battle against your fellow inmates, all while you struggle against the enemy infecting your body. Cracks in the dome of the cavern lead into some smaller caverns and crevasses in the stone that can offer some privacy or protection, but the more splintered the group becomes the less the supplies will hold up. Fortunately for you, neither the cold nor starvation will kill you, but it will make you suffer.

Yet, you may still persevere. As you fight back the Kenoma, something else will be cultivated in its place. Bit by bit, a comforting and warm presence will grow within you, gradually disrupting the maladies afflicting your body and mind. Your faith and perseverance has been rewarded with an attunement to the Pleroma, the Kenoma's cosmological opposite; given enough time, the Kenoma will be forced from your being entirely, in the form of void-black sludge. Only then will your power begin to shine through, the abilities of your past life slowly returning.

You must keep your guard. With or without otherworldly power, escape will be a struggle.

ACCEPTANCE
Or, you may choose the easy option. Maybe the Kenoma resonates with your history and emotions in a way that makes it seem like it isn't the enemy. Maybe the depths of your despair are too deep to escape. Maybe your simply lack the strength to fight. Whatever the reason, sooner or later, the Kenoma claims you. The more you let it in, the less it feels like a poison and the more it feels like strength. The darkness settles comfortably into the cracks and holes of your spirit, and you awaken to its power. You feel the change viscerally.

This world is not good enough, a voice seems to speak through the Kenoma. This suffering you feel, the cruelty that has birthed this darkness in you... it is simply the rot that is consuming this existence. A better universe awaits, one forged by your own hand, and all you need do is first bring about this broken reality's end.

Whatever effects you were suffering from the Kenoma's presence will fade away, and in its place, you will feel your endurance bolstered. The clarity is stark in comparison to the mire you were trapped in before. As the other prisoners suffer around you, the Aion woman from before and an accompaniment of a couple Hylician soldiers will approach you among the ruins, as if summoned straight to your location. She looks you over, her dark eyes impassive, and then asks:

"Did you feel it?"

She doesn't actually wait for an answer, your expression alone enough to assure her. She'll tell the soldiers that you are free to go, and that you are to be given a share of their food and a change of clothes. She'll escort you out of cavern and towards the upper ruins, where the soldiers and Achamites have set up camp. This feels natural to you, somehow, like you and her are on the same wavelength in a way that is hard to comprehend. She is like you, you sense. That dark power is within her as well.

She doesn't linger with you for long, but she will see that you are on your way before heading back to the caverns. She'll say that the voice you heard, that promise, was the Regent, the ruler of this land. They spoke of a power that could birth a new, better universe, and they weren't misleading you. It's within their reach, closer than ever, and if you help them achieve it you will be rewarded lavishly. For now, you are free to regain your strength while the others make their choices. She only asks that you stay in the area and be ready to join the Regent in Achamoth when all is prepared.

If you're prone to boredom, though, she will mention that you'd really be doing the prisoners a favor by convincing them to accept the Kenoma like you did. You could convince them with words, or by making their situations so unbearable they won't have a choice but to break. However you'd like. It won't be worse than what's coming for them if they carry on this way.

When she parts ways with you, you are left to your own devices. Somehow, you feel inclined to cooperate. After all, the Regent did have a point.

QUESTIONS
Are the involuntary transformations during the Kenoma sickness period temporary afflictions or permanent ones?
By default they are temporary, but characters can also keep a couple keepsake changes if you'd like! An Aion's physical appearance is something that is generally in flux, and so even if you keep something from this event, you can always alter it later.

What kind of supplies are going to be distributed to those who accept Kenoma and leave the caverns?
They'll be given food, water, and clothing. They'll be given more/better rations than they were as prisoners, but it's still the sort of food that is limited by the fact that they are out here on a mission. The soldiers will have some fresh meat from prey they've been hunting in the forest, and will generally be having a lot of stew-based food going. There are actual spices in it, though, so that's cool. This is all set up where the Hylicians are camping.

As for clothes, they will get a fresh set (including boots or shoes) and some soap to clean themselves up in the nearby creeks and ponds. Hylici has an aesthetic that leans towards ancient Greek/Roman, so while they won't have anything fancy with them, you are free to assume they are able to acquire anything in that general ballpark. They do also have pants, though. While it is now spring and Horos has a generally temperate climate, it can be chilly at night.

Will Pleroma attuned be able to escape once they've regained their powers?
Yes, they will be allowed to escape at that point, and a second log will be going up to cover that part of the event. This log should generally cover up until shortly after Pleroma start ejecting the Kenoma's influence. Characters are permitted to escape by their own power if they somehow devise a plan to do so, but as we know the Pleromas are at a significant disadvantage in this situation, some characters who have fought against the Kenoma particularly valiantly will be given some magical assistance to help the survivors escape.

Will the Kenomas be able to try to stop them?
Yes! The second log will be set up to contain some PVP, though given the Pleromas do need to escape, we ask that you play nice. There will be a battle, but it will be structured in the context of the Pleromas having to hold off the Kenomas long enough to escape, so it will be relatively brief.

Can we speak to "the Aion"?
Yes, she will be around for the full length of the event. All characters will have the chance to find her watching over the group whether they are Kenomas or soon to be Pleromas. She will not be that talkative, though, so anyone tagging her will have to lead the conversation. She will not make small talk. Martyrs will recognize her as one of them.

dragon_rider: (hiccup1173)

[personal profile] dragon_rider 2022-03-14 06:11 pm (UTC)(link)
[ For as quietly defiant as he was, there's no hostility in Hiccup's posture — maybe it was as much to do with his own personality as it was his lack of energy. Certainly, its easier to lean and keep watch than anything else right now. It's not his place to judge others for what they chose — a word he thinks loosely. A younger him may have even gone with it, but this him.

This him's struggling futilely against whatever it is chooses not to, for better or worse. And it's certainly worse from the way he scrubs a shaky hand against an eye as his vision dances — hunger, cold, illness? Hard to keep track of now, but his exhale steadies himself: ]


That's no inner peace. Maybe it feels like it to you now, but it's only a matter of time.

[ Spoken from the quiet, blossoming part of his mind. The part that's began to feel more whole and him than the nagging dark thoughts — And there's still many. His decision for peace caused suffering — was there really any world where pain wouldn't be a part? Maybe not, even so — ]

The lady who did this to us disintegrated someone before her eyes. She's calling it a choice, but let's both be honest: It's torture so her will seems reasonable.

I've seen what madmen do, I want no part in it.
Edited 2022-03-14 18:11 (UTC)
baltimores: (078; you sure)

[personal profile] baltimores 2022-03-15 09:23 am (UTC)(link)
[ They've got that much in common, at least: it's not either of their places to judge what others choose. They can have their own thoughts on it, sure. But when it comes down to it, they're the only ones who can make that decision for themselves.

Amos would have a real problem with things if they weren't that way. As it stands, it's all he can really do but try to serve as ambassador. Not for any cause or anything — though he feels the one they're being recruited into; agrees with it — but just to help others get out of a shitty situation.

If they don't want that, then they don't want that.

He almost smiles, something small and rueful — for Hiccup, not for himself. Doesn't, but the sentiment's there. ]


I've seen what madmen do, too. This isn't that.

[ There's something inherently wrong about what madmen do. Something selfish, demanding everyone bow to their whim solely because they're the ones in charge. There's never any greater meaning behind it. And here, there is. Here, he can actually understand it. ]

It's plenty peaceful. I mean — really, right now, only one of us knows what he's talking about there. It's fine. Just, you know, I got a better sense of what it actually feels like, and I know this ain't going away. [ He says it simply enough, like you need to breathe air to live; you need to accept the Kenoma in order to achieve something peaceful. You know. Basic stuff. ] Dunno about the whole torture thing, either. I get how it can feel that way, but I think it was more like... a reminder. Of how much shit is out there, and that really, we should be doing something about it.

[ Fuck knows he got a hell of a reminder on that front. His past was behind him; it's still a little raw.

He doesn't even acknowledge the comment on someone disintegrating in order to bring all of this about. Hadn't made an impression on him when it happened. It still doesn't now. ]
dragon_rider: (hiccup190)

[personal profile] dragon_rider 2022-03-16 10:06 pm (UTC)(link)
Really, now?

[ For a moment, just a moment, the young man's voice drips with sarcasm and doubt. Green eyes peering past the man before him and to the doorway out, to where someone stands guard. People who'd notably seemed antsier throughout. ]

[ It's easy to believe in his self-doubt. Hiccup Horrendous Haddock III had always been someone on the verge of nothing — only made better by the dragons around him and the people he befriended. Alone, he was just a guy who maybe could innovate and explore. But where did that get him? Plenty of trouble and too many people nearly dying or worse dead. ]

[ But he has never doubted the world couldn't be a better place without violence. Could never look himself in the eye and agree with hurting anyone who lacked a choice, human or dragon. And even others... As much as he disagreed with their methods, he wanted them stopped not dead. That's why... ]

[ He huffs out a breath and moves to stand up straight waving a hand: ]


This isn't peace. It'll never be peace. If this choice was any good choice, they wouldn't have kidnapped a whole group of people and forcefed them some sludge that made them feel that way. Trapping people down here with little supplies after poisoning them? That is a form of torture.

Maybe that works for you. Maybe you really do feel all whole and full or whatever but I — [ A beat as he wrestles out the words and says quickly: ] I'd rather go down fighting than go along with something I don't believe in.
baltimores: (034; a part of her is too)

[personal profile] baltimores 2022-03-17 09:55 am (UTC)(link)
[ They're too very different people, aren't they?

There's a defiance in Hiccup that almost has Amos kinda awed. He's seen this attitude before, in people he knows are better than him. He doesn't really get how one can reach it, how one can fight the Kenoma so strongly, how this is what can make them tick. Just something he never got to experience. Amos was born in violence, grew up in it, has never known anything but. In its own way, violence is peace for him.

They might as well be speaking two different languages. Hell, they pretty much are. Amos inclines his chin in response as that understanding dawns on him; I see you. Don't understand you, but I see you. ]


Or maybe it's the best possible option they could've given us.

[ He says it simply enough. The way the Achamites helped them take the vial — there was nothing malicious in that. More like it was the best of a shitty situation. It's easier to think of it that way now that he's out on the other side of it. ]

Hey — you want to fight it, that's your call. I've known people like that. Good people. [ So maybe that means Hiccup's a good person, too. ] I don't know what endgame you're hoping for in this, though. This is all I've really got for you. Accepting it, getting that reprieve... It's not a bad thing.

[ It's really not. Even if it won't come to others as naturally as it came to him, there's still something to be said for it. And it seems foolish to rule it out so thoroughly — but he'll respect that decision. To do otherwise would be unthinkable. ]
dragon_rider: (rurScz)

[personal profile] dragon_rider 2022-03-23 06:17 pm (UTC)(link)
[ It wasn't as if Hiccup was born in a peaceful world. He'd been born in a world where the weak would be eaten and if you were to survive you had to be hard enough to take a dragon's head. A trait he lacked. Well, maybe he didn't lack it in its entirety, but he knew he'd never choose it first — To someone or something defenseless just trying to live. ]

[ He can't fault any creature doing what they think they need to survive and maybe if he was a little less stubborn this whole thing would be different. Either way, it's not something he allows himself to think much on, gritting his teeth as he shakes his head.

It seems and feels too easy. He knows it does. It's not like he believes all people are good anymore, even so... Even so, his feelings are so much more difficult than that: ]


I guess I just can't see it as a best possible option when they've been pretty pushy on saying their influence is better. Besides, I wouldn't be able to look my people in the eye ever again if I gave up now.

[ What kind of chief would preach one thing and give up when it got tough or scary? Not a very good one. It's something he thinks of often, of the people who weren't there. ]

I don't have an endgame. I'm just doing the things I think I can live with, same as you.

[ Or die with, as it were. And from his tone it's not like he's actively ignoring that potentiality either — The reality that they could easily freeze and starve to death down here is a constant one. ]
baltimores: (084; (I can keep going))

[personal profile] baltimores 2022-03-29 10:36 am (UTC)(link)
[ Pushy is pretty relative, isn't it? In hindsight, maybe. Amos had been pretty out of it on the journey here, retreating into himself rather than actually acknowledge his complete loss of agency. He hadn't been able to do that once they'd been forced to drink those vials. But also — none of it matters anymore. Not that he's seen it through, not that he can push those feelings out of sight, out of mind again. It's over, and now that it is, it isn't worth thinking about.

He could say something about Hiccup looking his people in the eye again, too, when his people are almost certainly dead. Amos felt it before he woke up in a crystal, just as he's pretty sure everyone else did; only difference is some of them don't seem willing to accept it. And if they aren't willing, it's not exactly a point you can argue.

One Amos finds he doesn't want to argue. Certainly not when Hiccup points out they're one and the same, albeit on very different paths. He can respect that. Respect the fact that he's willing to die for what he believes in. It's stupid, but Amos gets it.

So, he nods. ]


At least they didn't take that away from us.

[ Having a say in what you do with your life, how you go out, is paramount. As much as Amos would like those needlessly suffering down here to stop, it's really not his business to force them into something one way or another. They can make their choices, same as he did. Anything else is.

He doesn't like thinking about that, so he won't.

Amos glances over his shoulder, over towards the cavern exit, where he knows better things await. Can't take anyone up with him. Can't really bring anything down to anyone, either. He's out of options here, so it'll be time to move on. But first, he looks back at Hiccup, a tilt to his head as he regards him. ]


If you're sure this is what you want, that's cool. [ He's completely at ease while he speaks, open and honest. ] No shame in changing your mind, though. If you do, I can help.

[ A beat. Feels kinda weird to end it on that. ]

Good luck.

[ It could be dismissive, sarcastic. Instead, Amos means it with as much sincerity as he had his original opener. It's okay to accept. It's not so bad. But if it's not what you want, then you should be able to get that, too. So. You know — whatever outcome it is you can get, hopefully it's the one you wanted. He's got no problem hoping for that for others. ]