Entry tags:
- !event,
- #xishen,
- abel nightroad: martyr,
- amos burton: lover,
- caitlyn kiramman: champion,
- cid garlond: artisan,
- ciel: martyr,
- eleven: martyr,
- emet-selch: champion,
- ernesto salas: lover,
- estinien wyrmblood: firebrand,
- eustace: firebrand,
- father paul hill: martyr,
- gabranth: champion,
- hiccup horrendous haddock iii: visionary,
- himeka sui: wanderer,
- howl: celebrant,
- hubert von vestra: champion,
- jake jensen: champion,
- jayce talis: visionary,
- jinx: firebrand,
- kim dokja: martyr,
- kim kitsuragi: martyr,
- koriel xii (dextera): lover,
- lumine (the traveler): wanderer,
- luo binghe: firebrand,
- majorita: firebrand,
- makoto ("m"): firebrand,
- matt jamison: visionary,
- meteion: innocent,
- minegishi gen: lover,
- misa amane: lover,
- moiraine damodred: champion,
- nam seonho: firebrand,
- sayaka maizono: lover,
- silco: visionary,
- spock: seeker,
- tartaglia (childe): firebrand,
- vi: firebrand,
- vicious: wanderer,
- yoo joonghyuk: champion,
- yuya sakaki: lover
EVENT #1: THE EMPTY THRONE
The Empty Throne
DESCENT
Nearly two weeks after being dragged from shrine caverns, you hear along the grapevine that the "the throne room is complete." It doesn't take long to figure out what that means; the ritual grounds that you have been hearing mention of are finally prepared, and it's only a short while before you are once again being gathered together for travel. As a small mercy, at least this time the journey is short. Through a passage that has been blocked by a gathering of soldiers for the entire length of your stay, a stairway is revealed to you. It leads deep into the ruins, through unfamiliar structures and into the bowels of the earth. Though your feel your are mostly going downward, the walk is still long on account of how many stairs their are, and the soldiers escorting you are restless. They are now being led by the stray, mask wearing Achamites that have been accompanying the group till now, silently observing. Whatever place this is, it seems that they now hold court.
Funneled into the chambers below, you are greeted by a massive, domed enclosure of stone. Positioned around its circular radius are twelve thrones in various states of disrepair, sized as if meant to seat giants. The backs of these thrones all differ slightly in design, though most have great cleaves of stone broken loose from their architecture, as if subjected to some great cataclysm. Each is engraved with a sigil, though some have been obscured by the destruction wrought. The throne closest to the entrance has been almost entirely demolished, making it impossible to glean much about.
The dome's ceiling appears to be hundreds of feet tall at its apex, its smooth surface disrupted by stalactites that puncture through its form like teeth. As a result, many chunks of the original structure seem to have cracked and collapsed in to the floor below. When examined closely, these fragments of the domed ceiling seem to be made of a material strangely reflective in quality, though caked in many years of dirt and grime. If large enough sections are cleaned, patterns may emerge, revealing designs that look almost like star maps. The floor beneath your feet as a similar, but subtly different quality, covered in wreckage and ruin but can be cleaned to reveal complex patterns of intersecting lines.
A careful eye will indicate that these lines all lead towards the center of the room - the one space that has been cleared and scrubbed prior to your arrival. Here, the lines converge, with carefully preserved marking in the stone that bely increasing levels of runic complexity the closer you look. This is where the ritual will be held, you are told.
THE RITUAL
There is not much time to regain your bearings before you are being shuffled forth towards the ritual space; no, all the waiting has already been done. Under the command of the smaller group of Achamites, the Hylicians will make heavy use of the whips in leading everyone to their places along the rune-inscribed circle. Before that, however, small cuts will be made to each prisoner with an athame, either on their hand or arm. With a sharp, burning sensation in the afflicted skin, these cuts will spread into wounds reflecting the image of one of the eleven sigils displayed on the thrones encircling the group, and matching the shrine they were originally pulled from.
With this accomplished, they can finally be taken into the circle. With a design comprised of four triangles overlapping, the design of an open eye carved at its center, all prisoners will be led to separates points on its design where the lines cross. Seemingly arranged by their shrine sigil to be closest to whatever throne represents them, they will be brought to their designated positions one by one. Any attempts to flee or disrupt the process will be dealt with swiftly and harshly, exacerbated by the increasing levels of paranoia and fear in the soldiers themselves. Whatever is being done here, they don't seem happy to involved with it either.
When everyone is in place, the seeming master of ceremonies will finally emerge. A dark haired woman will appear from the shadows, motes of golden light fluttering about her otherwise darkness-clad visage. Moving towards the center of the circle, she will stand over the marking of the eye and begin working her magicks. As if on cue, the soldiers will withdraw any remaining whips and scurry to the outside of the circle, only for new bonds of ethereal energy to lash out of the ritual circle itself, binding each and every prisoner and dragging them down to their knees. Among the soldiers, you can hear mutterings identifying this woman as "the Aion."
"Come," she says to the coterie of robed Achamites, who will approach the circle with an assortment of vials collected into cases. There is enough for each prisoner to be given a drink, and so they will; a vial of abyssal liquid will be forced into each one of your throats, no matter how uncomfortably it must be done. While no less ruthless, the Achamites have a different way about them as they work, forcing themselves upon you with a strange familiarity that feels more akin to a mother forcing their child to take medicine than the suspicious hostility of the soldiers. As the foul liquid touches your tongue, it takes on a consistency almost like a living thing, crawling down your throat even if you refuse to swallow, all while the Achamites stroke your hair and make saccharine assurances.
Once all the prisoners have been fed their vial, the Achamamites too will retreat from the circle - all except for one. Joining 'the Aion' at the center, the two of them will begin enacting a planned ceremony of sorts, that culminates in the following scene:
The Achamite kneels before the Aion, lifting their masked face to meet their dark gaze. They speak, in practiced tones.
"To the Kenoma my body, to the Kenoma my soul."
In response, the Aion holds the Achamite's face between their hands in almost a loving gesture. She speaks softly:
"By the blood of the Martyr, I accept your sacrifice."
From the Aion's hands a darkness spreads across the Achamite's body, as if they are melting and dissolving on a cellular level. She kneels along with them, cradling them as their body breaks down, pooling in a void-black liquid around their knees. It drains into the lines of the ritual circle, surging out towards the prisoners.
Within moments, the ritual is complete.
With this accomplished, they can finally be taken into the circle. With a design comprised of four triangles overlapping, the design of an open eye carved at its center, all prisoners will be led to separates points on its design where the lines cross. Seemingly arranged by their shrine sigil to be closest to whatever throne represents them, they will be brought to their designated positions one by one. Any attempts to flee or disrupt the process will be dealt with swiftly and harshly, exacerbated by the increasing levels of paranoia and fear in the soldiers themselves. Whatever is being done here, they don't seem happy to involved with it either.
When everyone is in place, the seeming master of ceremonies will finally emerge. A dark haired woman will appear from the shadows, motes of golden light fluttering about her otherwise darkness-clad visage. Moving towards the center of the circle, she will stand over the marking of the eye and begin working her magicks. As if on cue, the soldiers will withdraw any remaining whips and scurry to the outside of the circle, only for new bonds of ethereal energy to lash out of the ritual circle itself, binding each and every prisoner and dragging them down to their knees. Among the soldiers, you can hear mutterings identifying this woman as "the Aion."
"Come," she says to the coterie of robed Achamites, who will approach the circle with an assortment of vials collected into cases. There is enough for each prisoner to be given a drink, and so they will; a vial of abyssal liquid will be forced into each one of your throats, no matter how uncomfortably it must be done. While no less ruthless, the Achamites have a different way about them as they work, forcing themselves upon you with a strange familiarity that feels more akin to a mother forcing their child to take medicine than the suspicious hostility of the soldiers. As the foul liquid touches your tongue, it takes on a consistency almost like a living thing, crawling down your throat even if you refuse to swallow, all while the Achamites stroke your hair and make saccharine assurances.
Once all the prisoners have been fed their vial, the Achamamites too will retreat from the circle - all except for one. Joining 'the Aion' at the center, the two of them will begin enacting a planned ceremony of sorts, that culminates in the following scene:
The Achamite kneels before the Aion, lifting their masked face to meet their dark gaze. They speak, in practiced tones.
"To the Kenoma my body, to the Kenoma my soul."
In response, the Aion holds the Achamite's face between their hands in almost a loving gesture. She speaks softly:
"By the blood of the Martyr, I accept your sacrifice."
From the Aion's hands a darkness spreads across the Achamite's body, as if they are melting and dissolving on a cellular level. She kneels along with them, cradling them as their body breaks down, pooling in a void-black liquid around their knees. It drains into the lines of the ritual circle, surging out towards the prisoners.
Within moments, the ritual is complete.
KENOMA SICKNESS
As this dark power surges throughout the ritual circle, you will find yourself almost consumed by the tide. Whatever foul creation you were forced to swallow wakes within your chest, and you can feel it move within your veins, inside you lungs, behind your eyes. As quickly as it begins, the flood of darkness washes over you, but not without leaving you stained. Something has changed in its wake. As you return to your senses, you will notice the magical bonds of the circle have fallen away, leaving you free to move; for once, the soldiers will not move to lead or restrain you. Instead, the Hylicians warily back away from the ritual space, retreating towards the only path upwards, where they form a defensive line. The Achamites that linger make a series of ritual gestures, praying in voices too soft to hear. The Aion woman stands in the center, her hands blackened with residue from the person you just watched fall to pieces in her arms.
"You will be given time to find your truth," she says. "Use it well."
As you recover from the experience enough to stand, she and her Achamite entourage are already retreating to join the Hylician guard. Gradually, your situation will become clear: they intend to keep your trapped down here. However, it will not be the same as when you waited before. Instead, the soldiers simply intend to block your only exit out, and otherwise leave you free to roam the full diameter of the throne room, seemingly free to do whatever you want as long as it isn't trying to break free of the cavern's confines. Each day, they will offer to their prisoners a limit supply of food, water, and firewood, but nothing more. Beyond that, you only have your increasingly dirty white robes and the same bedrolls as before.
❖ COMMUNION
The first change you will experience is an itching darkness in your mind, like a psychic wound that is becoming infected. The sort of thoughts you would normally try to force down become increasingly hard to resist; despair, hatred, and fear will plague you, and requiring great feats of will to silence even temporarily. Phantoms of the things you'd rather forget will become a constant companion, all while a presence seems to whisper: when you accept your fate, the pain will stop.
Worse than this, the darkness of your mind may not remain private. As if awakened by the ritual, your empathetic sense has become impossibly strong, to the point that you feel the broadcasted emotions and thoughts of others, and in turn, your darkest thoughts will be psychically projected to others with a volume proportional to the intensity with which you feel them. This effect is most potent between those sharing Legacy, with the capacity for their identities to become momentarily confused. In all cases, this connection may bleed into your dreams, or manifest as hallucinations.
❖ TRANSFORMATION
Yet, your mind is not the only thing that ails. In proportion to the strength of your emotions, your body may begin changing to match your state of mind. Physical transformations akin to those mentioned here will begin to manifest, themed to your inner suffering and the most negative aspects of your self conception. These alterations may shift from moment to moment, depending on the turbulence of your emotional state. They may or may not be painful.
❖ AFFLICTION
Along with the above effects, characters may also experience various more mundane ailments; essentially anything traditionally associated with illness could fit. Weakness, nausea, body aches, and chills are all common options. Along with this, void-black ooze may start to trickle from virtually any orifice. While it may stain clothing and skin, the material itself will dissipate after a few minutes in a manner reminiscent of ectoplasm. This effect may also appear around your Shard, as if the stone itself has begun to bleed.
RESISTANCE
Even as the Kenoma threatens to overwhelm you, you still have the power to fight. Though it may be a grueling war of attrition, you can force back its advances with sufficient will to survive and resist the darkness. Of course, your captors are not going to make this easy for you. Those that fight hard enough to expel the Kenoma from their bodies and spirits will take at least a week to do so, and for that duration they will be trapped within this chilly cavern, haunted by their worst thoughts and emotions.
The bedrolls barely strand up against the cold, your clothing doesn't at all, and to be comfortable you'll require fire. Yet, there is a limited amount provided to you, along with food and water, and the soldiers do not seem to be making any effort to distribute it evenly. Achieving basic warmth and sustenance may become a battle against your fellow inmates, all while you struggle against the enemy infecting your body. Cracks in the dome of the cavern lead into some smaller caverns and crevasses in the stone that can offer some privacy or protection, but the more splintered the group becomes the less the supplies will hold up. Fortunately for you, neither the cold nor starvation will kill you, but it will make you suffer.
Yet, you may still persevere. As you fight back the Kenoma, something else will be cultivated in its place. Bit by bit, a comforting and warm presence will grow within you, gradually disrupting the maladies afflicting your body and mind. Your faith and perseverance has been rewarded with an attunement to the Pleroma, the Kenoma's cosmological opposite; given enough time, the Kenoma will be forced from your being entirely, in the form of void-black sludge. Only then will your power begin to shine through, the abilities of your past life slowly returning.
You must keep your guard. With or without otherworldly power, escape will be a struggle.
The bedrolls barely strand up against the cold, your clothing doesn't at all, and to be comfortable you'll require fire. Yet, there is a limited amount provided to you, along with food and water, and the soldiers do not seem to be making any effort to distribute it evenly. Achieving basic warmth and sustenance may become a battle against your fellow inmates, all while you struggle against the enemy infecting your body. Cracks in the dome of the cavern lead into some smaller caverns and crevasses in the stone that can offer some privacy or protection, but the more splintered the group becomes the less the supplies will hold up. Fortunately for you, neither the cold nor starvation will kill you, but it will make you suffer.
Yet, you may still persevere. As you fight back the Kenoma, something else will be cultivated in its place. Bit by bit, a comforting and warm presence will grow within you, gradually disrupting the maladies afflicting your body and mind. Your faith and perseverance has been rewarded with an attunement to the Pleroma, the Kenoma's cosmological opposite; given enough time, the Kenoma will be forced from your being entirely, in the form of void-black sludge. Only then will your power begin to shine through, the abilities of your past life slowly returning.
You must keep your guard. With or without otherworldly power, escape will be a struggle.
ACCEPTANCE
Or, you may choose the easy option. Maybe the Kenoma resonates with your history and emotions in a way that makes it seem like it isn't the enemy. Maybe the depths of your despair are too deep to escape. Maybe your simply lack the strength to fight. Whatever the reason, sooner or later, the Kenoma claims you. The more you let it in, the less it feels like a poison and the more it feels like strength. The darkness settles comfortably into the cracks and holes of your spirit, and you awaken to its power. You feel the change viscerally. This world is not good enough, a voice seems to speak through the Kenoma. This suffering you feel, the cruelty that has birthed this darkness in you... it is simply the rot that is consuming this existence. A better universe awaits, one forged by your own hand, and all you need do is first bring about this broken reality's end.
Whatever effects you were suffering from the Kenoma's presence will fade away, and in its place, you will feel your endurance bolstered. The clarity is stark in comparison to the mire you were trapped in before. As the other prisoners suffer around you, the Aion woman from before and an accompaniment of a couple Hylician soldiers will approach you among the ruins, as if summoned straight to your location. She looks you over, her dark eyes impassive, and then asks:
"Did you feel it?"
She doesn't actually wait for an answer, your expression alone enough to assure her. She'll tell the soldiers that you are free to go, and that you are to be given a share of their food and a change of clothes. She'll escort you out of cavern and towards the upper ruins, where the soldiers and Achamites have set up camp. This feels natural to you, somehow, like you and her are on the same wavelength in a way that is hard to comprehend. She is like you, you sense. That dark power is within her as well.
She doesn't linger with you for long, but she will see that you are on your way before heading back to the caverns. She'll say that the voice you heard, that promise, was the Regent, the ruler of this land. They spoke of a power that could birth a new, better universe, and they weren't misleading you. It's within their reach, closer than ever, and if you help them achieve it you will be rewarded lavishly. For now, you are free to regain your strength while the others make their choices. She only asks that you stay in the area and be ready to join the Regent in Achamoth when all is prepared.
If you're prone to boredom, though, she will mention that you'd really be doing the prisoners a favor by convincing them to accept the Kenoma like you did. You could convince them with words, or by making their situations so unbearable they won't have a choice but to break. However you'd like. It won't be worse than what's coming for them if they carry on this way.
When she parts ways with you, you are left to your own devices. Somehow, you feel inclined to cooperate. After all, the Regent did have a point.
QUESTIONS
Are the involuntary transformations during the Kenoma sickness period temporary afflictions or permanent ones?
By default they are temporary, but characters can also keep a couple keepsake changes if you'd like! An Aion's physical appearance is something that is generally in flux, and so even if you keep something from this event, you can always alter it later.
What kind of supplies are going to be distributed to those who accept Kenoma and leave the caverns?
They'll be given food, water, and clothing. They'll be given more/better rations than they were as prisoners, but it's still the sort of food that is limited by the fact that they are out here on a mission. The soldiers will have some fresh meat from prey they've been hunting in the forest, and will generally be having a lot of stew-based food going. There are actual spices in it, though, so that's cool. This is all set up where the Hylicians are camping.
As for clothes, they will get a fresh set (including boots or shoes) and some soap to clean themselves up in the nearby creeks and ponds. Hylici has an aesthetic that leans towards ancient Greek/Roman, so while they won't have anything fancy with them, you are free to assume they are able to acquire anything in that general ballpark. They do also have pants, though. While it is now spring and Horos has a generally temperate climate, it can be chilly at night.
Will Pleroma attuned be able to escape once they've regained their powers?
Yes, they will be allowed to escape at that point, and a second log will be going up to cover that part of the event. This log should generally cover up until shortly after Pleroma start ejecting the Kenoma's influence. Characters are permitted to escape by their own power if they somehow devise a plan to do so, but as we know the Pleromas are at a significant disadvantage in this situation, some characters who have fought against the Kenoma particularly valiantly will be given some magical assistance to help the survivors escape.
Will the Kenomas be able to try to stop them?
Yes! The second log will be set up to contain some PVP, though given the Pleromas do need to escape, we ask that you play nice. There will be a battle, but it will be structured in the context of the Pleromas having to hold off the Kenomas long enough to escape, so it will be relatively brief.
Can we speak to "the Aion"?
Yes, she will be around for the full length of the event. All characters will have the chance to find her watching over the group whether they are Kenomas or soon to be Pleromas. She will not be that talkative, though, so anyone tagging her will have to lead the conversation. She will not make small talk. Martyrs will recognize her as one of them.
By default they are temporary, but characters can also keep a couple keepsake changes if you'd like! An Aion's physical appearance is something that is generally in flux, and so even if you keep something from this event, you can always alter it later.
What kind of supplies are going to be distributed to those who accept Kenoma and leave the caverns?
They'll be given food, water, and clothing. They'll be given more/better rations than they were as prisoners, but it's still the sort of food that is limited by the fact that they are out here on a mission. The soldiers will have some fresh meat from prey they've been hunting in the forest, and will generally be having a lot of stew-based food going. There are actual spices in it, though, so that's cool. This is all set up where the Hylicians are camping.
As for clothes, they will get a fresh set (including boots or shoes) and some soap to clean themselves up in the nearby creeks and ponds. Hylici has an aesthetic that leans towards ancient Greek/Roman, so while they won't have anything fancy with them, you are free to assume they are able to acquire anything in that general ballpark. They do also have pants, though. While it is now spring and Horos has a generally temperate climate, it can be chilly at night.
Will Pleroma attuned be able to escape once they've regained their powers?
Yes, they will be allowed to escape at that point, and a second log will be going up to cover that part of the event. This log should generally cover up until shortly after Pleroma start ejecting the Kenoma's influence. Characters are permitted to escape by their own power if they somehow devise a plan to do so, but as we know the Pleromas are at a significant disadvantage in this situation, some characters who have fought against the Kenoma particularly valiantly will be given some magical assistance to help the survivors escape.
Will the Kenomas be able to try to stop them?
Yes! The second log will be set up to contain some PVP, though given the Pleromas do need to escape, we ask that you play nice. There will be a battle, but it will be structured in the context of the Pleromas having to hold off the Kenomas long enough to escape, so it will be relatively brief.
Can we speak to "the Aion"?
Yes, she will be around for the full length of the event. All characters will have the chance to find her watching over the group whether they are Kenomas or soon to be Pleromas. She will not be that talkative, though, so anyone tagging her will have to lead the conversation. She will not make small talk. Martyrs will recognize her as one of them.

THE MARTYR (NPC)
She won't rebuke anyone who approaches her, and her presence has a certain warmth to it despite her restrained presentation. Despite that, she seems to have nothing to say to you right now, whether your still a struggling prisoner or a recently liberated servant of the Regent. That doesn't mean you can't be the one to speak to her, of course.
Your involuntary empathic connection seems to reach her as well, though she radiates little in return besides an unwavering psychic presence. Those from the shrine of the Martyr will recognize something familiar about her, and maybe even a hint of anticipation behind her blank expression. She's waiting for something.
hello..........................
His preferred method would be poison, but he doesn't exactly have the supplies for such a thing, so he's forced to resort to cruder tactics. He pulls his pathetic excuse for a bedroll to an edge of the cavern as far from her as possible, and when he's certain no guards (or fellow prisoners, for that matter) are observing him, he tears off a long, thin strip of the canvas, long enough to roll into a cord and wrap into his fists for a better grip. A makeshift garrote. Easy enough to loop into a loose necklace and hide beneath his thin shirt, if need be, too.
Next is to get close enough to her to strike before she can get her guard up. He's lucky that the Hylicians seem to be here to keep the prisoners in, rather than for the Aion's protection. Perhaps they don't expect their captives to strike back? How foolish of them. Still, there's no reason for him to rush things and risk making her suspicious, so he takes the time to close the distance between them over a number of days, making his movements seem like the natural wandering of a hopeless man beset by miserable illness. He focuses on that as feeling much as possible, too, hoping that the truth of that experience will mask him accidentally broadcasting the hatred he also bears her. Or maybe it doesn't matter either way.
At his next inevitable coughing fit, he makes a point of just happening to come to rest near her, and waits for a while to "recover his strength" at that position. It gives him a chance to observe her and her movements more closely. And when he's certain she's paying him no mind, it's second nature to slip into a shadowy corner behind her, masking his footfalls in the sounds of the misery around them, and pulling his makeshift cord from his shoulders and into his hands.
He'll expose himself immediately, but that's all right. He only needs seconds to kill her, and what happens to himself afterward doesn't matter. In place, it's now or never: he pulls the garrote taut between his fists, and lunges to loop it around the base of her jaw. He aims to either strangle her or snap her spinal cord; he isn't picky which one.
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That's where it stops, however. As he pulls back on the garrote, he'll feel a heavy weight of resistance, as if he's trying to choke out a statue. At first, she doesn't even move, or make a single sign of resistance.
Slowly, her gaze rolls towards him, her dark eyes unblinking.
"Did you think this would be enough?" she asks, her voice flat and unmoved. She is in no rush to dislodge him.
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Well. This is a bit embarrassing, though it's not exactly something he could have foreseen, either.
"Well, you can't blame me for trying." He smirks at her, like this was just a failed prank on his part, though they both know it was anything but. He stays at her back, though, his hands still near her neck, both for his own safety--it should be harder for her to retaliate this way, by any logic--and as a warning: even if he can't actually harm her like he planned, the desire is still there.
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What a cheeky reaction to having failed to break someone's neck. She looks away from him again, out at the cavern where the rest of the prisoners still shuffle about. There's an awkward calm despite the thickness of his malice.
Suddenly, she pulls a dagger from where it lay unseen in her clothing, bringing it back besides her head at an angle that it almost nicks him.
"Here," she finally says, ostensibly offering it to him. "You'll have to try harder."
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Hubert doesn't like the feeling, being this off-kilter; like he's even more out of his element than he previously thought. He does take the dagger, but gingerly, like he's expecting it to bite him. He is expecting there to be a hidden trap somewhere, but he doesn't know enough to recognize it, and that's disturbing, too. There's no way she's simply going to let him kill her, now. Regardless, it's better he have a weapon than her.
He keeps her in his sight even as he takes another step back, his wrist twisting the knife into a ready hold and his eyes narrowed in suspicion.
"Hm. Is that an offer or a dare?"
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I somehow totally missed this thread... forgib me................
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Nothing is barring their way to the Aion. That is curious in and of itself. Will the guards not intervene? Is this part of some sort of trap?
It's a good while before Himeka makes up her mind. Or rather, several cycles of losing it--falling back into past fears, reliving past mistakes to a catastrophic degree. The fact that she goes nearly catatonic in these states is likely a boon to those around her, trapped inside a cage of self-made horrors. Each time it ends violently as she expels more kenoma from her mouth, eyes, and nose.
It's after one of these spells, mad and a little delirious, that Himeka staggers her way up to the Aion with no real plan, the chaos of her thoughts palpable in the air around her. Her gaze is lost and a little pleading, and all she can ask is simply--
"Why?"
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"Why haven't you given in yet?"
It isn't spoke like a dismissal or like a reprimand. It's a genuine question from the way she asks it.
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"I can't," she says, her voice sounding far away, as if the answer has come to her rather than her own conviction. But she holds onto it, needing to convince herself that if she can't given then she won't give in.
"But I need to know...why. What did you give us? Why are you doing this?"
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"It was the Kenoma, distilled," she says. "You won't really understand what that means until you accept it into yourself. The reason... is that you're an Aion, like me. You're one of the only people capable of taming it and joining our cause."
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Out of sheer curiosity, he takes what pathetic excuse for warmth that he has and drapes them over his shoulders. He lumbers over toward them and stops some distance away. "They called you an Aion." He begins without frivolous pleasantries. "What does that entail, exactly?"
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"That's what I am. What we are."
She looks back out to the cavern before them, still full of struggling prisoners.
"What they are."
She falls silent for a moment after that, but eventually decides to give a more complete answer. It's hardly a secret, after all.
"Aions arrive in this place through the shrines. I did the same, a long time ago," she says. "You're different than you were before. Coming here changes you."
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There are a multitude of ways this affects things, and she isn't sure where to start.
"If you were mortal before, you aren't now. Most importantly, you can interact with the Kenoma... which is the presence you feel. It can hurt, but only if you fight with it. That's the lesson you were meant to learn here."
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The brand of the martyr sits a reddish pink, slowly healing carving embedded upon Abel's inner wrist; though he doesn't realize his Legacy is the reason for the sense of familiarity about her, the ill-suited warmth of her presence and an unspoken prompting leaves him unnerved and uncertain regardless. There is no part of him that trusts a creature he's witnessed disseminate another into nothingness, but... Abel seeks even the most meager lights of hope in others.
It seems she is no exception.
It has been several days, and the quiet smolder of his discontent has been fanned by the passage of time; impatience has won out over any vestige of caution. His personal discomfort means little (you deserve undoing; this is a kindness), but... to watch the others struggle, suffer, and some of them succumb -- it's a cycle he dearly wishes to see the end to. But it isn't frustration that sees him make his way cautiously, tentatively, in her direction. It's desperation.
Lucidity and composure are things in short supply, and Abel is taking advantage of his while he can. Perhaps he ought to consider the wisdom in approaching with a more guarded veneer of calm, but maybe that's beyond him. He has always been impulsive, too eager to rush headfirst into things when the well-being of others was on the line, and the situation... it is growing dire. No; maybe it's long past such a point. To see the growing number of his fellows disappearing up the incline, leaving the cavern...
...
"...You-- ah..." His voice sounds hoarse as it breaks the silence, perhaps a bit rougher than he intended; he swallows against the lump in his throat before trying again. "Miss, is it alright if I-- can I speak with you? ...Please."
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"...You don't need to be so polite," she says. She looks away from him. "Not on my behalf."
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Suppose his surprise shows on his face; it must seem almost comical, the stupefied stare. It lasts but a moment or two before he seems to catch himself, and already... something quietly probing, questioning, enters blue eyes.
"...Then, if we don't need to bother with the formalities... is it alright if I ask your name? It isn't "Aion," is it?"
It isn't asked so much as something he wishes to confirm. The word seemed like some sort of title, and he isn't certain if it's a derogatory one from the general wariness and arm's length kept from those who'd uttered it. Abel won't pretend he even begins to understands the politics at work between parties here, but whether or not manners are involved, and no matter what she's done -- referring to her in such a way doesn't sit right.
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"No. These men don't care what my name is," she says. While it could definitely be construed to contain some bitterness, it comes across more as a statement of fact. "An 'Aion' is what I am."
She falls silent for a while longer, as if seemingly not being interested in answering his actual question. Eventually, though, she speaks regardless.
"My name is Xishen."
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...
Each to their own reason, perhaps it's best to simply leave it at that.
Either way, while she may have been among the earliest permitted to leave the site of the ritual, Ciel was not among the first to come back down after. The chores that could be done on the surface suited her better than what they were 'suggested' to do down here, but when she eventually does make up her mind to revisit the caverns, her small steps lead her to the mysterious woman first. With clarity of mind and full possession of her heightened senses, the impression of kinship is unmistakable. Why is that? Or rather, is there any point in questioning it, if she even should?
"Excuse me. May I ask you about that masked person you held?"
The question is quiet, though she finds herself skipping entirely the formalities that she had previously been half-considering. (It is also because of this inexplicable connection?) She did think back to that figure, the sacrifice for the ritual who did not hesitate the slightest in giving away their life. Morose a topic it may be, as a component to the ritual, that individual did make up a very real link that unites them now. 'To the Kenoma my body, to the Kenoma my soul.'
Kenoma. Is that their shared cause, now? She can't say it means much to her, but repeating it in her mind does bring an odd sense of dull comfort she doesn't quite care enough to question. How did the sacrifice feel, when they gave themselves away to that? ...Hm.
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"What about them?" she asks.
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"What of their soul, now?"
That concept should exist here at least, even if the cycle of rebirth may not. They wouldn't be as they are now otherwise, permitted to retain memories and a physical appearance that first took shape in a different world.
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"It's gone."
She glances towards the ritual circle where it all took place, a slight frown on her face.
"Become one with oblivion."
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1/2
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(soldier camp)
In Childe's opinion, the soldiers deserve everything he's going to give to them and then some for their rather over-the-top treatment. For the most part, it's easy to tell the ones that were more likely than not the over-aggressors— those that were unwilling to go crazy with their authorative powers were unlikely to be easily provoked, especially when most of the provocation wouldn't apply to those that had restraint to begin with. Sure, Childe understands he still might hit someone that actually doesn't deserve it, but... at the same time, they still deserve it, anyway, to some degree.
The newly awakened aion had been good for about a day or so before he makes a ruckus, one that's enough to cause a crowd of attention from the soldiers and the formation of a fight circle. It's been stressful and boring for most of them, too, right? If any of their fellow soldiers are willing to let Childe drag them into a fight, who are they not to watch (or bet on, in honesty) on the outcomes. Not that they're making much, considering there seems to be a generally overall conviction the new aion is going to win, but when he doesn't resort immediately to otherworldly powers and resorts to body strength and fists alone, some are willing to play. Others are even more willing to let Childe get in their heads and get them aggressive enough to come at him first.
There's an airy laugh from him as the newest victim comes forward, this time with some backup with the intention they may be able to outnumber him so long as he's cocky enough not to use any magic. The thing is that Childe worked his way up through the ranks with brute force and strength, not magic powers, and so he's okay with keeping those to himself in a brawl. He's already benefitting from the physical traits of being an aion alone, which is more than he needs to handle some, in his opinion, grunts that are far more likely in their positions for the pay rather than any personal investment in their duty (beyond fear, anyway. It's not all that different in the end in Snezhnaya. )
"You're all the same!" he cackles, a grin sliding over his features as he tribute them to engage. "Weak, puppeted cowards! Does the truth hurt so much all of a sudden you can't deal? Come on, let me show you—a mere fraction of the pain you've put me through!" He says me, emphasizing it in a particularly selfish way, but anyone with a level head not blinded by excitement or rage can tell what he really means by me is all of the others. Pain doesn't seem to register right with Childe, and that much would be clear by now to most, even those that don't know him. There's only so many prisoners, and he has hidden more than revealed a resistance to the suffering like most of the others. He doesn't seem to see resistance and suffering one goes through as a symbol of resilience and effective defiance, and that just makes it entirely unclear what he views suffering through anything to begin with besides a weakness all its own.
Despite the rather satisfying crack that vibrates through his bones after smashing one of the latest opponents in the jaw, sending them tumbling backwards, Childe finds the longer and longer he attempts to hold onto this one-man crusade of his, the more he feels the almost stifling mental resistance pile up. He refuses to back off, however, pushing and pushing and pushing, until he notices the disposition and attention of some of his victims and those in the crowds suddenly shift as they go silent. Without a word, Childe tilts his head back, an eerie movement that has the dim lights off the camp fires catch his blue eyes before being swallowed whole by them.
His words offer a hint of amusement, but his expression is far from suggesting he's feeling anything of the sort.
"Oh, it's you." Of course there would be one person they would stop for. Even Childe supposes he will have to stop for her, as well. There are just some things he can't get away with here (not now, anyway. not now—not yet.)
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"Are you done yet?" she asks, and the question seems to be both for Childe and the congregated soldiers. For the soldiers, at least, the answer seems to be a nervous 'yes', as the crowd will immediately start dispersing.
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He's currently not strong enough to pull any real stunts, and he knows it, as much as it annoys him to acknowledge. There is something on his mind, though.
"You're in charge— but I'm guessing you were also once dragged and forced to take part in the ritual we were. Don't you resent this side for that kind of treatment? And how long has this all been going on, anyway?"