[OPEN TO PLEROMA] MAGIC TRAINING!
WHO: Pleroma interested in ~*~magic~*~
WHAT: Magic Training!
WHERE: Outside Greentruth
WHEN: Mid Visoseri
WARNINGS: none anticipated - if any are needed, please PM me and I'll add them!

[Target Practice]

[Sparring Ring]

[Obstacle Course]

[Scholarly Pursuits]

[Fire Pit]
WHAT: Magic Training!
WHERE: Outside Greentruth
WHEN: Mid Visoseri
WARNINGS: none anticipated - if any are needed, please PM me and I'll add them!
Deep beneath Greentruth, on the forest floor, is the safest place, to keep the city free of errant fire spells or other such dangers, and a few of the paths down are lit with dancing lights -- when caught with the right angle -- point arrows down, to the forest floor, below the large trees and the city nestled up within the branches. Daylight cuts and filters in, but the entire area is lit with lanterns and fires throughout the space that was chosen. The large area is divided, different sections, signs, clearly laid out paths with torches, all to illuminate where the sunlight doesn't cut, and ensure that the foggy, deep forest is bright enough for those who want to study magic can do so. The space is...about as clear as it can be, given the location, although there is still plenty of wildlife and plant life that has been..."gently" encouraged to move out of the way, so the paths between each area is clear.
For some time, during the "symposium", at the top of every hour, a spell was let off that was all illusion, a flare that careened upward to announce the presence of the magical gathering in the forest floor below. Although there had been a communion, only days prior, to announce the gathering, there can be no mistaking where this gathering is meant to be.
[Target Practice]
Set a bit away from the center bonfire of the gathering was several wooden, human shaped frames, set up at varying distances from the cleared area. Some were tucked behind half cover, behind a tree in the far distance, or as if they were "crouched" behind a gathering of ferns. The entire area is lit with overhead lights, to keep the mists and fogs at the forest floor from encroaching too much. There's also plenty of replacements set to the side, painted neatly, in case anyone gets too...destructive. A few (although not many) seem to have a small, glowing rune carved to the base, and shine with what looks to be a veneer -- it's a weak shield working, to be sure, but they'll be less easily destroyed than the others. They're interspersed throughout the "shooting range", and there's a starting area constructed from a fallen log to set where the "shooting" space was.
Off to another side, set against a small table, are a collection of clay pigeons. There's a box to the side filled to the brim with the small... they're closer to clay plates painted colorfully, but it's rather easy to see what they're set up for. There's no mechanism to launch them into the air, due to budget -- but if you can find a way to launch them... or if you can convince a buddy to throw or magic them into the air, it's fair game to throw them off and deep into the forest, and see if you can hit them!
[Sparring Ring]
Closer to the central bonfire is a large rope barrier set into a circle. The stakes are each inscribed -- again curious workings from the hostess -- although this is designed more to keep things in, than out. Not people, of course, once in, one can leave just as easily as before, but there's a perceivable shiver when one passes through -- a shield to protect wayward spells from leaving the encircled area. A small sign posted -- with perfect painted calligraphy -- explains that this area is for practicing magic duels. Either from one on one fights -- or even two vs two or larger -- and while the space isn't huge, it's certainly set up with enough space for several people to move around in comfortably, for a friendly wizard's duel. A final rule at the bottom does dictate that participants should "avoid lethal damage".
There's even a small set of logs outside the ring for spectating, arranged neatly and purposefully as seats, one can rest up or cheer on their friends from the sides, if you're so inclined.
[Obstacle Course]
The entrance starts with a sign -- off to one side, a pathway marked clearly into the forest. It's listed as a "Practice Course", and includes a statement that warns for "sudden enemies" that are littered through the dark and dank woods beyond -- and also that it's not really set up for true beginners. (Or you can go anyway, you do you.) The path is lined with small motes of light, that guide one throughout the pathway and the course. You can run, you can walk, but eventually, you'll come upon the first obstacle, a felled tree across the path, followed by a pit dug into the earth right behind it -- nothing dangerous in the bottom (of course) but you'll come out covered in mud -- before the trail continues deeper into the forest. The lights are present to lead one from the entrance, and along toward the exit -- it's a good length, and designed for someone to make their way through the entire thing with caution. Several wooden targets are littered throughout the path -- some even move, either up and down, or side to side, to hide from cover, enchanted with another low-grade cantrip to move, so as not to be too easy. Several more "pitfalls", and even a large pit at some point, one must use their wits and magics, to get across.
Or, you know, walk around it, if you're so inclined, although that's hardly the intent.
There's plenty of creativity with the falls and obstacles, and at a good clip, takes about a half-hour to walk. And who knows, maybe there's something out in the woods that caught sight of the light, and moved closer to investigate...
[Scholarly Pursuits]
For those who are not inclined toward battle, there is always a need for more than just those who fight. Finding ways to do that is the tricky part, often. While one can go to battle, and weave great workings and spells, and fight an enemy, there's just as much merit in the pursuit of knowledge, of using your magics for more than simply war. In that vein, there is a section set up for precisely this purpose. Perhaps you want to sit and think for a bit about how to combine your own power with an ally's, or even to think through how to make it work. Sometimes just putting a pen to paper is enough to get the thoughts flowing.
It's difficult to lug furniture of any sort from Greentruth to the floor below, but molding and sculpting the area to work for this purpose is important, so there are fallen tree trunks that have been split to create large tables, and logs left everywhere to create into seating. There are large sheaths of paper, ink, and quills, all set up for theory and magic. There are no books -- although if they are brought and shared, all the better. Dancing lights coalesce above, almost galaxy-like in the way they gather together, to offer light for those that want to spend time studying.
Beyond the paper and ink are materials, small shards of metal, barks, plants, dirt, and other sorts of things that could be considered... "material components", as it were. Collected with are, and laid out along the large table in dishes, to be used if needed in ones own magical study.
[Fire Pit]
Of course, what gathering would be a true gathering without a fire? It's warm, with seats all about, reminiscent of the sort of thing one would dig when roasting a large beast. Seats all around, from cushions, to stumps, rocks, and even some blankets, all set up for relaxing after a long day of working hard -- or for those who want to spectate!
The fire has a beast on the spit -- something purchased within Greentruth clearly -- and large enough for an entire gathering of people. There is a display laid out on one of the largest stumps, with plenty of vegetables and fruits to roast on the fire or simply eat, and another stump has plenty of bottles of wines, liquors, and even some juices about to be sampled by those who need a little break, or at the end of the day. The fire doesn't seem to need fuel, and doesn't get extinguished, but burns cheerily, creating a centerpiece to the entire gathering for those who need it. The drinks aren't frosted, but there's plenty of practice to be had by simply chilling one yourself, or asking a friend to do it!
no subject
Eh?
[ either way! he's not going to let that veil of water keep him from trying something different! toge brings his hands to his chest, palms out and facing her. with a grunt, he pushes the air in front of him--- sending a gust of wind that probably will... make the bubble ripple? he doesn't know, these cantrips remind him more of things from a video game... ]
no subject
But Himeka? She's thrilled. Is he a Conjurer as well? Both water AND wind? If he tosses a stone at her next, Toge is about to be her next best friend. ]
Ah, wonderful!
[ It's only fair that she return the favor, yes? She calls aether to her hands as air begins to swirl at her palms in a light green. Then she tosses the ball of whirling wind towards her "opponent". ]
Catch!
no subject
right now? he's just happy that she's as enthusiastic as he is. he's not going to catch it though--- in his hands, toge draws soil up into them. it's recent memories and creative energies that take form as what appears in his hands is a long stick, narrower at one end with a knob while the other is thicker and rounded off naturally.
and with it? he swings it at himeka's ball of wind and
immediately gets a face full of dirt. ]
Ah!
no subject
--One that shifts to surprise as she, too, didn't think behind the physics of throwing dirt into a wind orb. ]
Oh!
[ She trots over, immediately waving her hand to dissipate the wind. Okay, she has to chuckle a little. ]
That was pretty clever. Are you alright?
[ No dirt on sensitive eyes? ]
no subject
toge can be easily embarrassed. he's only human. ]
... ah... salmon, salmon.
[ as soon as he's sure his face is clean, toge hums. he points at himeka then flexes one arm, pointing at it before returning his finger back to her. ]
Tuna! Tuna?
[ she's strong. is she used to magic like this? ]