Entry tags:
- !event,
- #xishen,
- abel nightroad: martyr,
- amos burton: lover,
- ciel: martyr,
- emet-selch: champion,
- ernesto salas: lover,
- estinien wyrmblood: firebrand,
- eustace: firebrand,
- father paul hill: martyr,
- himeka sui: wanderer,
- howl: celebrant,
- kim dokja: martyr,
- koriel xii (dextera): lover,
- lottie person: visionary,
- lumine (the traveler): wanderer,
- luo binghe: firebrand,
- majorita: firebrand,
- makoto ("m"): firebrand,
- meteion: innocent,
- minegishi gen: lover,
- moiraine damodred: champion,
- tartaglia (childe): firebrand,
- yoo joonghyuk: champion
EVENT #1: THE EMPTY THRONE (PT 2)
The Empty Throne Pt 2
ESCAPE
As more and more of the prisoners awaken to the Pleroma's power, it soon becomes clear that conflict is inevitable. Strength that was locked away blossoms once again, and simply waiting is no longer an option; those that remain in the cavern have made their choice, and they will not be kept there so easily.
By means that may not be immediately apparent, the Pleroma have found themselves able to cast a spell that will ensure their freedom... but only if they can last the half hour it may take to complete. Whatever this power, Xishen, the Aion orchestrator of the Kenoma's ritual, seems able to sense it. As it begins, she will appear at each of the Kenoma's sides.
"The Pleroma has taken hold of them," she says. "Stop them now, or when you see them again, it will be as your mortal enemies. If you believe in the Kenoma's promise, take a stand. The Regent is watching."
For those that heed her, it will not be hard to find the congregation of Pleroma, the first seeds of their teleportation magic taking form. What's more, the fires of their hope have been stoked by this new chance at survival, granted them a surge of energy born of the Pleroma, compensating for the poor state of their bodies. The tension comes to a head, between those that would follow the Regent's path towards a better universe, and those that would seize the wild power of the Pleroma to escape.
Whatever violence ensues, eventually it will come to an end. Despite the Kenoma's efforts, the teleportation spell will come to fruition, enveloping the Pleroma in a sea of light and warmth. The Kenoma can only watch as fractals of blinding color whisk the Pleroma away.
By means that may not be immediately apparent, the Pleroma have found themselves able to cast a spell that will ensure their freedom... but only if they can last the half hour it may take to complete. Whatever this power, Xishen, the Aion orchestrator of the Kenoma's ritual, seems able to sense it. As it begins, she will appear at each of the Kenoma's sides.
"The Pleroma has taken hold of them," she says. "Stop them now, or when you see them again, it will be as your mortal enemies. If you believe in the Kenoma's promise, take a stand. The Regent is watching."
For those that heed her, it will not be hard to find the congregation of Pleroma, the first seeds of their teleportation magic taking form. What's more, the fires of their hope have been stoked by this new chance at survival, granted them a surge of energy born of the Pleroma, compensating for the poor state of their bodies. The tension comes to a head, between those that would follow the Regent's path towards a better universe, and those that would seize the wild power of the Pleroma to escape.
Whatever violence ensues, eventually it will come to an end. Despite the Kenoma's efforts, the teleportation spell will come to fruition, enveloping the Pleroma in a sea of light and warmth. The Kenoma can only watch as fractals of blinding color whisk the Pleroma away.
VALLEY OF INNOCENCE

Flowers of all shapes and sizes can be found here, and so can fresh water and various fruits and berries. All of them are safe to eat, and seemingly grow in abundance. There are animals here as well, all the common types one would expect from a place like Earth, with the occasional odd addition. While you can try to hunt them, you will find yourself unable to follow through on any attempts to hurt the creatures here. In turn, they regard you as familiar, and will fearlessly wander close as they inspect these new arrivals. In the distance, you may even catch sight of what appears to be a unicorn, only for its ephemeral shape to disappear from sight just as quickly.
The Pleroma will find safety and comfort here for a time, before they recover enough to travel onward. At some point during the afternoon of the first day, they may spot the occasional humanoid figure moving in the distance; when attempting to move in their direction, they will find an assortment of clothing set out across the grass as if in offering. It will come in many sizes but in mostly plain colors, fitting a general aesthetic of 'things a fantasy peasant might wear'. There will also be some blankets, wrapped cheese, jams, jerky, and bread left alongside them.
While there are trees and brush enough to find shelter, the Pleroma will find they hardly need to while resting here. The weather will be picturesque, a comfortable temperature even at night, and there will be no disruptive rain or aggressive wind. Of course, nothing lasts forever, and even though there could stay here for days, what if the Regent's forces are on their way? Once again, they must find the strength to carry on.
THE TRIWATER

Things move quickly from there. The camp grounds are packed up, and soon enough the Kenoma will be ushered towards the river at the edge of the forest, to board a particularly large river vessel. As the Hylician soldiers prepare to go their separate ways, you will be told that you are to take the Triwater river to the capital city of Achamoth, where you will finally meet your new master, the Regent. The vessel is big enough for all of you, and it will set off the moment everyone is boarded. Suddenly, the world of entrapment and ruins you've been living in since your arrival will be left behind, leaving you to ponder the nature of your future.
The boat itself is well equipped and comfortable for what it is. A variety of colorful hammocks are hung in the lower decks and are open to be claimed for the journey back, which will take a day or two. The Kenoma will be offered a change of clothes of a similar style to what they already have if necessary, and there are plenty of blankets and cushions available to make life in the hold more comfortable. There are dice available for games of chance as well as some mystifying decks of cards that seems to have twelve suits with five cards each, themed around the Legacies. The twelfth suit is for the Regent.
Though the sailors controlling the vessel will mostly keep to themselves and leave the Kenoma alone, one of them will occasionally play harp music on the deck. Though they probably don't actually need help running the ship, they will let the Kenoma help them with chores and ship running tasks if they are so inclined; generally speaking, these sailors just seem like normal people, albeit a bit shy of their passengers. If you're polite to them, they may even gives you a river tour of Horos. On this ride alone, you'll get to see several magnificent bridges spanning the Triwater's width. At night, you are treated to a clear spring sky filled with stars.
As you make it closer to Achamoth, you'll notice the landscape shift, becoming mountainous and dotted with more and more military watch posts. The land becomes increasingly lifeless in a way that's hard to put your finger on, nature giving way to man-made creations of impressive architectural prowess. Soon, you will meet the person behind it all.
QUESTIONS
Can my Kenoma character fight against other Kenoma and/or help the Pleroma?
Yes, though if you do this you must describe what your character has done in a reply to the "Committed Actions" top-level below. This way, the mods can be aware of what happened and have your character treated accordingly. They are unlikely to receive immediate consequences if they don't hurt their fellow Kenoma, but their choices will follow them into Achamoth. If a Kenoma vs Kenoma conflict escalates into serious violence (attempted or successful) committed by the Kenoma rebel, Xishen will intervene and consequences will happen immediately which may restrict their actions until the next event post.
Can our characters leave the valley?
They can, yes, but really this event is just meant to cover the day or two they spend recovering before finding a more permanent place to go. You are free to have your character investigate the valley and probe the spaces beyond it, but please save any plans for large scale travel to the next event, which will be happening on April 2nd. The game will move into a 1:1 time ratio as of then.
Can our characters leave the boat?
Technically yes, but any Kenoma who wander too far will get in trouble. You are expected to report to the Regent, and behaving as if you are considering doing otherwise will not make an good impression.
Does the hope-based Pleroma boost last into the valley?
The boost to Pleroma characters will fade shortly after arriving in the valley, like coming down from a high. They'll have to recover the normal way from there.
Yes, though if you do this you must describe what your character has done in a reply to the "Committed Actions" top-level below. This way, the mods can be aware of what happened and have your character treated accordingly. They are unlikely to receive immediate consequences if they don't hurt their fellow Kenoma, but their choices will follow them into Achamoth. If a Kenoma vs Kenoma conflict escalates into serious violence (attempted or successful) committed by the Kenoma rebel, Xishen will intervene and consequences will happen immediately which may restrict their actions until the next event post.
Can our characters leave the valley?
They can, yes, but really this event is just meant to cover the day or two they spend recovering before finding a more permanent place to go. You are free to have your character investigate the valley and probe the spaces beyond it, but please save any plans for large scale travel to the next event, which will be happening on April 2nd. The game will move into a 1:1 time ratio as of then.
Can our characters leave the boat?
Technically yes, but any Kenoma who wander too far will get in trouble. You are expected to report to the Regent, and behaving as if you are considering doing otherwise will not make an good impression.
Does the hope-based Pleroma boost last into the valley?
The boost to Pleroma characters will fade shortly after arriving in the valley, like coming down from a high. They'll have to recover the normal way from there.
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also, she's very hungry, having only eaten so small portions in the past several days or so. ]
You have to admit, this is the best food we've had so far in this world.
[ she chuckles softly as she watches him take a bite of the sandwich before she does the same with hers. not as good as the one sara makes back in mondstadt, but it can't be helped when there's nothing else to work with but cheese and jerky. ]
Hopefully, it'll be better from here on out.
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I'm just glad we got away from them. I wish... we could have brought everyone.
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The only way is up, I agree.
[ she offers him another smile, a little faded at the corners. there's not much they can do right now but continue walking forward. ]
Did you have friends from ... those who stayed behind?
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Not... very well. [Some people he feels sympathy, for. And disappointment. But that's not the painful part.] Everyone I know is back home.
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she supposes being alone in a place like this can be quite depressing? dispiriting? lumine can't exactly argue when she feels a pang of loneliness despite having made acquaintances with some of the members of their group. it's still different, after all, being in the company of someone familiar. but if that one familiar someone ...
lumine shakes her head, giving him a gentle pat on the arm. ]
On the bright side, them not being here means they don't need to deal with all of ... this.
[ the bad food, the terrible treatment, the fighting—despite knowing the capabilities of her friends, she doesn't think she'd want them to be here. ]
My name is Lumine, by the way.
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But... selfishly, he does want them there. He doesn't want to be alone.
He shoves the sandwich into his mouth, taking a huge bite.] I'h 'utha.
[Uh, okay.]
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okay, she didn't get that name? so it could be a lot of things, since he's chewing food, but it could also be something that she's not expecting. might as well test out what he just said and go from there. ]
U-tha?
[ did she pronounce it correctly? probably not. ]
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of course it's yuya. it's a name that makes sense and sounds sensible, though she's not really one to judge curiously odd names. her and her brother's names are curious as it is when compared to the names of those from teyvat. ]
It's nice to meet you, Yuya.
[ lumine takes another bite of her sandwich, chewing thoughtfully. ]
... I wonder where we'll go from here on out.
[ they ... can't stay in this valley forever, can they? she doesn't think the resources they have at the moment will last, especially when they can't even hunt any of the animals around. ]
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they don't even know who left these items around; she sure didn't see them very clearly. and while she's grateful for the provisions they've left them, lumine doesn't know if they can be trusted immediately. ]
Mm, I don't think we're at any leisure to wait for them, though.
[ they may be taking a break now to catch their breaths, but she's of the opinion that they should get a move on soon. if only to put more distance between them and those who were chasing after them.
she finishes her sandwich, wiping her hands on her skirt. ]
Do you want another one?
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I'm sure it's fine. There's enough to go around.
[ beyond the valley, however, she can't really say. they have no idea where they'll be heading after leaving this place. but still: ]
We need to regain our strength if we want to be able to fight again, so eat as much as you need to.
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[He'd like a whole cow if he could, honestly.]
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in any case, lumine's smile widens and hands him another sandwich, quickly prepared in a matter of minutes. it's easy enough when you have a sword and the ingredients needed. ]
By the way, do you know how to fight?
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Uh... [He looks down, then back up.] No.
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Don't worry about it. [ she smiles at him reassuringly. ] There's a number of us here capable of helping you out if anything happens.
[ she's not going to ask anyone to fight, either. that's just unfair for them, she thinks. ]
But we should probably find a safe place to convene and plan things out.
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Yeah. This place is okay for now but... I'd kind of like a roof over my head?
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lumine pats his arm, keeping the smile on her face. ]
Sleeping under the stars is quite nice too. So long as it doesn't rain, I suppose. [ with the skies above them so clear, though ... ] Want to see if those mysterious natives left camping items after eating?
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